-
Bio
yc:孙洋 生僻字 我们OI的算法
纷乱复杂变化
凝聚时代精华
谱成一代神话
我们竞赛的故事
一点一滴汇集成诗
有向图上跑跑最短路
仙人掌上烤着面包
增广路 最小割 最大流
数论 群论 线代 函数
半平面交
二维凸包
旋转卡壳 疯狂
简单模拟 交叉模拟 字符处理 贪心暴力
概率期望 后缀数组 线性递推 矩阵求逆
莫比乌斯 拉格朗日 高斯消元 欧拉定理
递推 递归 数论 博弈
倍增 排序 莫队 分块
树链剖分 可持久化 状态压缩 线性规划
单调决策 动态规划 单调队列 斜率优化
随手拍个平衡树
代码千行挥洒
常数实在太大
运行时间爆炸
怀念那些多项式
乘除取模求逆差值
考前总是会迷茫
闲来充点智商
巨佬咕值太高我心里正发慌
想当年比赛几场
暴力卡常从容风光
愤怒(的)小鸟 飞翔(的)小鸟 寻找道路 铺设道路
货车运输 信息传递 联合权值 玩具谜题
双栈排序 国王游戏 观光公交 开车旅行
奶酪 子串 (斗)地主 蚯蚓
(逛)公园 宝藏 列队 旅行
靶形数独 天天(爱)跑步 疫情控制 引水入城
运输计划 赛道修建 填数游戏 保卫王国
我们复赛的考试
从来没有考纲
偶尔出个原题
你却都不认识
一直梦想上大学
停课半年没有省四
现在全国各OJ
到处有大神犇
你谷的用户天天AK IOI
像我吊打集训队
也要拼搏才能无悔
考试爆零我们都经历过
拾起文化课从零开始生活 (艹皿艹 ) 我的头文件:
#include <queue> #include <math.h> #include <stack> #include <vector> #include <stdio.h> #include <iostream> #include <vector> #include <iomanip> #include <string.h> #include<cstring> #include <algorithm> #define LL long long const int N = 1e5 + 10; const int INF = 0x3f3f3f3f; using namespace std; int main() { return 0; }
#include <algorithm> #include <bitset> #include <cctype> #include <cerrno> #include <clocale> #include <cmath> #include <complex> #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <deque> #include <exception> #include <fstream> #include <functional> #include <limits> #include <list> #include <map> #include <iomanip> #include <ios> #include <iosfwd> #include <iostream> #include <istream> #include <ostream> #include <queue> #include <set> #include <sstream> #include <stack> #include <stdexcept> #include <streambuf> #include <string> #include <utility> #include <vector> #include <cwchar> #include <cwctype> //windows头文件 #include <complex.h> #include <fenv.h> #include <inttypes.h> #include <stdbool.h> #include <stdint.h> #include <tgmath.h> #include <windows.h>
MC:
#include <iostream> #include <conio.h> #include <string> #include <map> #include <cmath> #include <windows.h> #include <time.h> #define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) using namespace std; int fallspeed; int jumpspeed = -3; int gravity = 1; int y = 400, x = 500; int restartposy, restartposx, face, health = 1000, lasthealth = 1000, breath = 100, hungry = 1000, dienum; bool attack, defense, hurt, mode; struct TNT { int y; int x; int time; bool issave; }; struct BLOCK { int color; string ch; string type; }; struct MOB { int fallspeed; int health; bool hurt; int y; int x; int attack; string shap; bool isenemy; int color; string name; }; struct ARROW { string shap; double y; double x; double fallspeed; double plusx; }; TNT tnt[20]; string die; ARROW arrow[100]; MOB mobs[50] = { {0,1000,0,0,0,100,"危",true,7,"危"}, {0,10,0,0,0,10," ",true,7," "}, {0,1000,0,0,0,100,"MM",false,7,"MM"}, {0,100000,0,90,70,-100,"AC",true,7,"Accept"}, {0,10000,0,90,70,500,"BO",true,7,"BOSS"}, {0,100000,0,90,70,-1000,"AK",true,7,"AK"}, }; MOB mob[100] = { {0,1000,0,92,4,100,"WA",true,7,"Wrong Anwser"}, {0,1000,0,92,4,100,"TL",true,7,"Time Limit Error"}, {0,2000,0,92,4,300,"CE",true,7,"Compile Error"}, {0,1000,0,45,9,100,"WA",true,7,"Wrong Anwser"}, {0,100000,0,90,70,-100,"AC",true,7,"Accept"}, {0,100000,0,90,70,-1000,"AK",true,7,"AK"}, {0,10000,0,90,70,500,"UK",true,7,"Unknown Error"}, {0,1000,0,92,3,0,"MM",false,7,"MM"}, {0,1000,0,92,3,0,"MM",false,7,"MM"}, {0,1000,0,90,15,0,"MM",false,7,"MM"}, {0,1000,0,90,80,0,"MM",false,7,"MM"}, }; BLOCK block[32] = { {0," ","air"},//空气 {6,"██","block"},//土块 {8,"██","block"},//石头 {2,"██","block"},//草方块 {15,"██","block"},//雪块 {4,"██","block"},//岩浆块 {14,"▓▓","fallblock"},//沙块 {8,"II","fallblock"},//铁砧 {9,"██","water"},//水 {9,"▇▇","water"},//水 {9,"▆▆","water"},//水 {9,"▅▅","water"},//水 {9,"▄▄","water"},//水 {9,"▃▃","water"},//水 {9,"▂▂","water"},//水 {9,"▁▁","water"},//水 {12,"██","lava"},//岩浆 {12,"▇▇","lava"},//岩浆 {12,"▆▆","lava"},//岩浆 {12,"▅▅","lava"},//岩浆 {12,"▄▄","lava"},//岩浆 {12,"▃▃","lava"},//岩浆 {12,"▂▂","lava"},//岩浆 {12,"▁▁","lava"},//岩浆 {12,"危","background"},//危 {6,"██","background"},//木头 {10,"▓▓","background"},//树叶 {15,"▓▓","background"},//带雪树叶 {15,"▅▅","bomb"},//TNT爆炸 {12,"Ⅲ","TNT"},//TNT {7,"Ⅲ","TNT"},//TNT2 {6,"∷","ladder"},//梯子 }; int board[1005][1005]; int setboard[1005][1005]; int bag[100]; int clear_buffer() { while(kbhit()) { if(getch() != EOF); for(int i = 1; i <= 256; i++) { if(GetAsyncKeyState(i)); } } return 0; } void color(int a) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a); /* 1 深蓝色 2 深绿色 3 深青色 4 深红色 5 深粉色 i 黄色 7 深白色 8 灰色 9 浅蓝色 10 浅绿色 11 浅青色 12 浅红色 13 浅粉色 14 浅黄色 15 浅白色 背景 1~15 黑色 16~31 深蓝色 32~47 深绿色 48~63 深青色 64~79 深红色 'S'~95 深粉色 96~111 深黄色 112~127 深白色 128~143 灰色 144~159 浅蓝色 160~1'A' 浅绿色 176~191 浅青色 192~207 浅红色 208~223 浅粉色 224~239 浅黄色 240~255 浅白色 */ } int init()//听说有人要我增加地图生成的注释,所以我就写了。 { for(int j = 0; j < 100; j++) { bag[j] = 0;//这个...初始化背包 } for(int i = 0; i < 1000; i++) { for(int j = 0; j < 1000; j++) { board[i][j] = 0;//初始化地图 (我们的y是倒着来的) } } double lasty = rand() % 101 + 400;//lasty代表上一个我们选择的点的高度。 for(int i = 5; i < 1000; i += 5)//i每次加5,每隔5个点连一条线 { double y = rand() % 21 - 10 + lasty;//y代表这个点我们选择的高度,为了不出现太陡峭的山,我们只允许这个高度在刚才的点的高低10格内。 y = min(450.0, y);//这是最小高度,防止整个地图都在水里。 double high = lasty;//这个high是用来统计当前高度的,用double可以更加精确。 int dirt = rand() % 5 + 2;//dirt代表这一列上泥土高度。 for(int j = i - 5; j < i; j++) { high += (y - lasty) / 5;//high每次增加差距的1/5。 for(int k = 999; k >= (int)high; k--) { if(k == (int)high)//如果是最高点 { setboard[k][j] = 3;//就用草地 if(high <= 350)//如果high比较高 { setboard[k][j] = 4;//就用雪地 } } else if(k - dirt <= (int)high)//泥土 { setboard[k][j] = 1; } else { setboard[k][j] = 2;//石头 } } } lasty = y;//赋值 } //再来一边,填满最后几格 int dirt = rand() % 5 + 2; double high = lasty; for(int j = 995; j < 999; j++) { for(int k = 999; k >= (int)high; k--) { if(k == (int)high) { setboard[k][j] = 3; if(high <= 350) { setboard[k][j] = 4; } } else if(k - dirt <= (int)high) { setboard[k][j] = 1; } else { setboard[k][j] = 2; } } } //填满水,这里默认把海平面高度设为410。 for(int i = 0; i < 1000; i++) { for(int j = 600; j >= 410; j--) { if(setboard[j][i] == 0) { setboard[j][i] = 8; } } } //沙子 for(int i = 0; i < 1000; i++) { bool a = 0; for(int j = 999; j >= 0; j--) { if(a && setboard[j][i] != 0 && setboard[j][i] != 8) { setboard[j][i] = 6; continue; } if(setboard[j][i] == 8) { continue; } if(setboard[j][i + 3] == 8) { a = true; setboard[j][i] = 6; } if(setboard[j][i + 2] == 8) { a = true; setboard[j][i] = 6; } if(setboard[j][i + 1] == 8) { a = true; setboard[j][i] = 6; } if(setboard[j][i - 1] == 8) { a = true; setboard[j][i] = 6; } if(setboard[j][i - 2] == 8) { a = true; setboard[j][i] = 6; } if(setboard[j][i - 3] == 8) { a = true; setboard[j][i] = 6; } if(setboard[j - 2][i] == 8) { a = true; setboard[j][i] = 6; } if(setboard[j - 1][i] == 8) { a = true; setboard[j][i] = 6; } if(setboard[j - 3][i] == 8) { a = true; setboard[j][i] = 6; } if(setboard[j - 4][i] == 8) { a = true; setboard[j][i] = 6; } } } //树 for(int i = 0; i < 1000; i++) { for(int j = 0; j < 1000; j++) { if(setboard[j][i] == 0 && block[setboard[j + 1][i]].type == "block") { if(rand() % 10 == 1) { setboard[j][i] = 25; setboard[j - 1][i] = 25; setboard[j - 2][i] = 25; setboard[j - 3][i] = 25; setboard[j - 3][i + 1] = 26; setboard[j - 3][i - 1] = 26; setboard[j - 4][i + 2] = 26; setboard[j - 4][i + 1] = 26; setboard[j - 4][i] = 26; setboard[j - 4][i - 1] = 26; setboard[j - 4][i - 2] = 26; setboard[j - 5][i + 2] = 26; setboard[j - 5][i + 1] = 26; setboard[j - 5][i] = 26; setboard[j - 5][i - 1] = 26; setboard[j - 5][i - 2] = 26; setboard[j - 6][i + 1] = 26; setboard[j - 6][i] = 26; setboard[j - 6][i - 1] = 26; if(j <= 350) { setboard[j - 3][i + 1] = 27; setboard[j - 3][i - 1] = 27; setboard[j - 4][i + 2] = 27; setboard[j - 4][i + 1] = 27; setboard[j - 4][i] = 27; setboard[j - 4][i - 1] = 27; setboard[j - 4][i - 2] = 27; setboard[j - 5][i + 2] = 27; setboard[j - 5][i + 1] = 27; setboard[j - 5][i] = 27; setboard[j - 5][i - 1] = 27; setboard[j - 5][i - 2] = 27; setboard[j - 6][i + 1] = 27; setboard[j - 6][i] = 27; setboard[j - 6][i - 1] = 27; } } } } } //地洞 for(int j = 999; j >= 700; j--) { if(rand() % 10 == 1) { setboard[j - 3][2] = 0; setboard[j - 2][2] = 0; setboard[j - 2][3] = 0; setboard[j - 1][2] = 0; setboard[j - 1][3] = 0; setboard[j - 1][4] = 0; setboard[j][2] = 0; setboard[j][3] = 0; setboard[j][4] = 0; setboard[j][5] = 0; setboard[j + 1][2] = 0; setboard[j + 1][3] = 0; setboard[j + 1][4] = 0; setboard[j + 2][2] = 0; setboard[j + 2][3] = 0; setboard[j + 3][2] = 0; } } for(int i = 3; i < 997; i++) { for(int j = 996; j >= 500; j--) { if(block[setboard[j + 3][i]].type == "block" && block[setboard[j - 3][i]].type == "block" && setboard[j][i] == 0 && setboard[j + 1][i] == 0 && setboard[j + 2][i] == 0 && setboard[j - 1][i] == 0 && setboard[j - 2][i] == 0) { j += rand() % 5 - 2; j = max(3, j); j = min(996, j); if(rand() % 500 <= 499) { setboard[j - 3][i] = 0; setboard[j - 2][i - 1] = 0; setboard[j - 2][i] = 0; setboard[j - 2][i + 1] = 0; setboard[j - 1][i - 2] = 0; setboard[j - 1][i - 1] = 0; setboard[j - 1][i] = 0; setboard[j - 1][i + 1] = 0; setboard[j - 1][i + 2] = 0; setboard[j][i - 3] = 0; setboard[j][i - 2] = 0; setboard[j][i - 1] = 0; setboard[j][i] = 0; setboard[j][i + 1] = 0; setboard[j][i + 2] = 0; setboard[j][i + 3] = 0; setboard[j + 1][i - 2] = 0; setboard[j + 1][i - 1] = 0; setboard[j + 1][i] = 0; setboard[j + 1][i + 1] = 0; setboard[j + 1][i + 2] = 0; setboard[j + 2][i - 1] = 0; setboard[j + 2][i] = 0; setboard[j + 2][i + 1] = 0; setboard[j + 3][i] = 0; if(rand() % 20 == 1) { for(int k = 0; k < 100; k++) { if(mob[k].shap == "") { mob[k] = {0,1000,0,0,0,100,"SS",true,7,"僵尸"}; mob[k].x = i; mob[k].y = j; break; } } } } } else if(block[setboard[j + 3][i]].type == "block" && block[setboard[j + 2][i]].type == "block" && block[setboard[j + 1][i]].type == "block" && block[setboard[j][i]].type == "block" && block[setboard[j - 1][i]].type == "block" && block[setboard[j - 2][i]].type == "block" && block[setboard[j - 3][i]].type == "block") { if(rand() % 500 == 1) { setboard[j - 3][i] = 0; setboard[j - 2][i - 1] = 0; setboard[j - 2][i] = 0; setboard[j - 2][i + 1] = 0; setboard[j - 1][i - 2] = 0; setboard[j - 1][i - 1] = 0; setboard[j - 1][i] = 0; setboard[j - 1][i + 1] = 0; setboard[j - 1][i + 2] = 0; setboard[j][i - 3] = 0; setboard[j][i - 2] = 0; setboard[j][i - 1] = 0; setboard[j][i] = 0; setboard[j][i + 1] = 0; setboard[j][i + 2] = 0; setboard[j][i + 3] = 0; setboard[j + 1][i - 2] = 0; setboard[j + 1][i - 1] = 0; setboard[j + 1][i] = 0; setboard[j + 1][i + 1] = 0; setboard[j + 1][i + 2] = 0; setboard[j + 2][i - 1] = 0; setboard[j + 2][i] = 0; setboard[j + 2][i + 1] = 0; setboard[j + 3][i] = 0; } } } } //出生点 bool a = false; for(int i = 400; i < 1000; i++) { for(int j = 0; j < 1000; j++) { if(setboard[j][i] == 0 && block[setboard[j + 1][i]].type == "block" && (setboard[j + 1][i] == 3 || setboard[j + 1][i] == 4)) { restartposy = j; restartposx = i; y = j; x = i; a = true; break; } } if(a) { break; } } return 0; } int Arrowmove() { for(int i = 0; i < 100; i++) { if(arrow[i].shap == "") { continue; } arrow[i].x += (int)arrow[i].plusx; arrow[i].plusx -= 0.1; for(int j = (int)arrow[j].y + 1; j <= (int)arrow[j].y + (int)arrow[j].fallspeed; j++) { if(block[board[j][(int)arrow[j].x]].type == "block" || block[board[j][(int)arrow[j].x]].type == "fallblock") { arrow[i].fallspeed = 0; return 0; } } arrow[i].y += arrow[i].fallspeed; arrow[i].fallspeed += 0.1; if(arrow[i].y > 999) { arrow[i].shap = ""; } if(block[board[(int)arrow[i].y + 1][(int)arrow[i].x]].type == "block" || block[board[(int)arrow[i].y + 1][(int)arrow[i].x]].type == "fallblock") { arrow[i].shap = ""; } } return 0; } int mobmove() { for(int j = 0; j < 100; j++) { if(mob[j].shap == "") { continue; } mob[j].hurt = false; mob[j].color = 7; if(mob[j].health <= 0 || mob[j].y > 999) { mob[j].shap = ""; mob[j].color = 7; continue; } if(block[board[mob[j].y][mob[j].x]].type == "lava") { mob[j].health -= 200; mob[j].hurt = true; } else if((board[mob[j].y + 1][mob[j].x] == 5) || ((mob[j].y == y || mob[j].y == y - 1) && (mob[j].x == x + 1 || mob[j].x == x || mob[j].x == x - 1) && KEY_DOWN(' '))) { mob[j].health -= 100; mob[j].hurt = true; } if(mob[j].y == y && mob[j].x == x && mob[j].isenemy) { health -= mob[j].attack; hurt = true; die = "被 " + mob[j].name + " 杀死了"; } for(int i = mob[j].y - 1; i >= mob[j].y + mob[j].fallspeed; i--) { if(block[board[i - 1][mob[j].x]].type == "block") { mob[j].fallspeed = 0 - mob[j].y + i + 1; return 0; } } for(int i = mob[j].y + 1; i <= mob[j].y + mob[j].fallspeed; i++) { if(block[board[i][mob[j].x]].type == "block" || block[board[i][mob[j].x]].type == "fallblock") { if(mob[j].fallspeed >= 5 && block[board[i - 1][mob[j].x]].type == "water") { mob[j].health -= 50 * (mob[j].fallspeed - 4); mob[j].hurt = true; } mob[j].fallspeed = 0; return 0; } } mob[j].y += mob[j].fallspeed; mob[j].fallspeed += gravity; if(mob[j].isenemy) { if(mob[j].y > y && (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type == "fallblock")) { if(mob[j].y > y + 50) { mob[j].fallspeed = -7; } mob[j].fallspeed = -3; } if(mob[j].x < x) { if(block[board[mob[j].y][mob[j].x + 1]].type != "block" || block[board[mob[j].y][mob[j].x + 1]].type != "fallblock") { mob[j].x++; } else if(block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") { mob[j].fallspeed = -3; } } else if(mob[j].x > x) { if(block[board[mob[j].y][mob[j].x - 1]].type != "block" || block[board[mob[j].y][mob[j].x - 1]].type != "fallblock") { mob[j].x--; } else if(block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") { mob[j].fallspeed = -3; } } } else { if(rand() % 3 == 0) { if(block[board[mob[j].y][mob[j].x + 1]].type != "block" || block[board[mob[j].y][mob[j].x + 1]].type != "fallblock") { mob[j].x++; } else if(block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") { mob[j].fallspeed = -3; } } else if(rand() % 3 == 1) { if(block[board[mob[j].y][mob[j].x - 1]].type != "block" || block[board[mob[j].y][mob[j].x - 1]].type != "fallblock") { mob[j].x--; } else if(block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock") { mob[j].fallspeed = -3; } } } if(mob[j].hurt) { mob[j].color = 12; } } return 0; } int print() { if(!mode) { color(8); cout << "HP:"; color(12); cout << health << endl; for(int i = 0; i < health; i += 100) { cout << "◆"; } color(7); for(int i = health; i < lasthealth; i += 100) { cout << "◇"; } cout << endl; color(8); cout << "AIR:"; color(11); cout << breath << endl; for(int i = 0; i < breath; i += 10) { cout << "●"; } for(int i = breath; i < 91; i += 10) { cout << "○"; } cout << endl; color(8); cout << "HUNGRY:"; color(14); cout << hungry << endl; for(int i = 0; i < hungry; i += 100) { cout << "§"; } cout << endl; } color(8); cout << "DIENUM:"; color(4); cout << dienum << endl; for(int i = y - 6; i <= y + 6; i++) { for(int j = x - 6; j <= x + 6; j++) { bool ismob = false; for(int s = 0; s < 100; s++) { if(mob[s].shap == "") { continue; } else if(mob[s].x == j && mob[s].y == i) { color(mob[s].color); cout << mob[s].shap; ismob = true; break; } } if(ismob) { continue; } for(int s = 0; s < 100; s++) { if(arrow[s].shap == "") { continue; } else if((int)arrow[s].x == j && (int)arrow[s].y == i) { color(7); cout << arrow[s].shap; ismob = true; break; } } if(ismob) { continue; } else if(i == y && j == x) { if (KEY_DOWN('S')) { color(14); if(hurt) { color(12); } cout << "()"; } else { color(9); if(hurt) { color(12); } cout << "∏"; } } else if(i == y - 1 && j == x) { if (!KEY_DOWN('S')) { color(14); if(hurt) { color(12); } cout << "()"; } else { color(block[board[i][j]].color); cout << block[board[i][j]].ch; } } else { if(i < 0 || i >= 1000 || j < 0 || j >= 1000) { cout << " "; continue; } color(block[board[i][j]].color); cout << block[board[i][j]].ch; } } cout << endl; } color(7); cout << "Y:"; color(6); cout << 1000 - y << endl; color(7); cout << "X:"; color(6); cout << x << endl; return 0; } int move() { if(board[y][x] == 31) { y += fallspeed; return 0; } if(block[board[y][x]].type == "water") { if(fallspeed > 1) { fallspeed = 1; } } else { for(int i = y - 1; i >= y + fallspeed; i--) { if(block[board[i - 1][x]].type == "block" || block[board[i - 1][x]].type == "fallblock") { fallspeed = 0 - y + i + 1; return 0; } } } for(int i = y + 1; i <= y + fallspeed; i++) { if(block[board[i][x]].type == "block" || block[board[i][x]].type == "fallblock") { if(fallspeed >= 5 && block[board[i - 1][x]].type != "water") { health -= 50 * (fallspeed - 4); if(fallspeed >= 7) { die = "落地过猛!"; } else { die = "从高处摔了下来!"; } hurt = true; } fallspeed = 0; return 0; } } y += fallspeed; fallspeed += gravity; return 0; } int bomb() { for(int i = 0; i < 20; i++) { if(tnt[i].time == 0) { int atk = 0; if(abs(x - tnt[i].x) + abs(y - tnt[i].y) == 4) { atk = 50; fallspeed -= 1; x += x - tnt[i].x; } if(abs(x - tnt[i].x) + abs(y - tnt[i].y) == 3) { atk = 100; fallspeed -= 2; x += x - tnt[i].x; } if(abs(x - tnt[i].x) + abs(y - tnt[i].y) == 2) { atk = 300; fallspeed -= 4; x += 2 * (x - tnt[i].x); } if(abs(x - tnt[i].x) + abs(y - tnt[i].y) == 1) { atk = 500; fallspeed -= 7; x += 5 * (x - tnt[i].x); } if(abs(x - tnt[i].x) + abs(y - tnt[i].y) == 0) { atk = 800; fallspeed -= 10; } tnt[i].time--; if(!tnt[i].issave) { health -= atk; } die = "被TNT炸死了"; if(atk > 0 && !tnt[i].issave) { hurt = true; } if(!tnt[i].issave) { for(int yy = tnt[i].y - 3; yy <= tnt[i].y + 3; yy++) { for(int xx = tnt[i].x - 3; xx <= tnt[i].x + 3; xx++) { if((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) == 3) { setboard[yy][xx] = 28; } if((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) < 3) { setboard[yy][xx] = 0; } } } } } else if(tnt[i].time == -1) { setboard[tnt[i].y][tnt[i].x] = 0; if(!tnt[i].issave) { for(int yy = tnt[i].y - 3; yy <= tnt[i].y + 3; yy++) { for(int xx = tnt[i].x - 3; xx <= tnt[i].x + 3; xx++) { if((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) <= 3) { setboard[yy][xx] = 0; } } } } tnt[i].time--; } else if(tnt[i].time > 0) { tnt[i].time--; if(tnt[i].time % 2 == 0) { setboard[tnt[i].y][tnt[i].x] = 29; } else { setboard[tnt[i].y][tnt[i].x] = 30; } } } return 0; } int check() { for(int i = 0; i < 1000; i++) { for(int j = 0; j < 1000; j++) { if(block[board[i][j]].type == "water" && board[i][j] != 15) { if(board[i + 1][j] == 0) { setboard[i + 1][j] = board[i][j]; setboard[i + 1][j] = 8; } else if(block[board[i + 1][j]].type == "lava") { setboard[i + 1][j] = 2; } else if(block[board[i + 1][j]].type == "block" || block[board[i + 1][j]].type == "fallblock") { if(board[i][j + 1] == 0) { setboard[i][j + 1] = board[i][j] + 1; } else if(block[board[i][j + 1]].type == "lava") { setboard[i][j + 1] = 2; } if(board[i][j - 1] == 0) { setboard[i][j - 1] = board[i][j] + 1; } else if(block[board[i][j - 1]].type == "lava") { setboard[i][j - 1] = 2; } } } if(block[board[i][j]].type == "lava" && board[i][j] != 23) { if(board[i + 1][j] == 0) { setboard[i + 1][j] = board[i][j]; setboard[i + 1][j] = 16; } else if(block[board[i + 1][j]].type == "water") { setboard[i + 1][j] = 2; } else if(block[board[i + 1][j]].type == "block" || block[board[i + 1][j]].type == "fallblock") { if(board[i][j + 1] == 0) { setboard[i][j + 1] = board[i][j] + 1; } else if(block[board[i][j + 1]].type == "water") { setboard[i][j + 1] = 2; } if(board[i][j - 1] == 0) { setboard[i][j - 1] = board[i][j] + 1; } else if(block[board[i][j - 1]].type == "water") { setboard[i][j - 1] = 2; } } } if(block[board[i][j]].type == "fallblock") { if(board[i + 2][j] == 0 && board[i + 1][j] == 0 && i + 2 < 100) { setboard[i][j] = 0; setboard[i + 2][j] = board[i][j]; if(board[i][j] == 7 && j == x && i + 2 == y) { health -= 600; hurt = true; die = "被压扁了"; } } else if(board[i + 1][j] == 0 && i + 1 < 100) { setboard[i][j] = 0; setboard[i + 1][j] = board[i][j]; if(board[i][j] == 7 && j == x && i + 1 == y) { health -= 600; hurt = true; die = "被压扁了"; } else if(board[i][j] == 7 && j == x && i + 2 == y) { health -= 600; hurt = true; die = "被压扁了"; } } } } } for(int i = 0; i < 1000; i++) { for(int j = 0; j < 1000; j++) { board[i][j] = setboard[i][j]; } } } int main() { srand((int)time(0)); for(int i = 0; i < 20; i++) { tnt[i].time = -2; } init(); while(1) { system("cls"); if(!mode) { move(); } if(KEY_DOWN('F')) { setboard[y + 1][x] = 2; } check(); bomb(); Arrowmove(); mobmove(); if(mode) { hurt = false; } print(); Sleep(30); hungry--; hungry = max(hungry, 0); if(hungry == 0) { die = "被饿死了"; hurt = true; health -= 10; } if(mode) { health = 1000; } if(health <= 0) { Sleep(500); system("cls"); color(12); cout << " GAME OVER " << endl; color(7); cout << " STEVE " << die << endl; dienum++; Sleep(2000); x = restartposx; y = restartposy; health = 1000; hungry = 1000; breath = 100; fallspeed = 0; } health += (hungry + 201) / 300; if(health > 1000) { health = 1000; } if(attack) { attack = 0; } if(defense) { defense = 0; } if(hurt) { hurt = false; lasthealth = health; } if(block[board[y][x]].type == "water") { fallspeed = 1; if(KEY_DOWN('W')) { fallspeed = -1; } } if(block[board[y - 1][x]].type == "water") { die = "被水淹死了!"; breath--; } else { breath++; if(breath > 100) { breath = 100; } } if(board[y][x] == 31) { fallspeed = 0; if(KEY_DOWN('W')) { fallspeed = -1; } if(KEY_DOWN('S')) { fallspeed = 1; } } if(block[board[y][x]].type == "lava") { fallspeed = 1; if(KEY_DOWN('W')) { fallspeed = -1; } die = "试图在岩浆里游泳!"; hurt = true; health -= 100; } if (KEY_DOWN('W') && !KEY_DOWN('S')) { if(mode) { y--; } else { if(block[board[y][x]].type != "water" && board[y][x] != 31) { if(block[board[y + 1][x]].type == "block" || block[board[y + 1][x]].type == "fallblock") { fallspeed = jumpspeed; } } } } if (KEY_DOWN('A')) { if((block[board[y][x - 1]].type != "block" && block[board[y][x - 1]].type != "fallblock") || mode) { if(KEY_DOWN('S') || (block[board[y - 1][x - 1]].type != "block" && block[board[y - 1][x - 1]].type != "fallblock") || mode) { x -= 1; } } face = -1; } if (KEY_DOWN('D')) { if((block[board[y][x + 1]].type != "block" && block[board[y][x + 1]].type != "fallblock") || mode) { if(KEY_DOWN('S') || (block[board[y - 1][x + 1]].type != "block" && block[board[y - 1][x + 1]].type != "fallblock") || mode) { x += 1; } } face = 1; } if(KEY_DOWN('S')) { if(mode) { y++; } else { fallspeed += 1; } } if(KEY_DOWN(' ')) { attack = true; } if(KEY_DOWN('E')) { system("cls"); color(7); cout << "┌──┬──┬──┬──┬──┬──┬──┬──┬──┬──┐" << endl; for(int i = 0; i < 9; i++) { color(7); cout << "│"; for(int j = 0; j < 10; j++) { color(block[bag[i * 10 + j]].color); cout << block[bag[i * 10 + j]].ch; color(7); cout << "│"; } cout << endl; color(7); cout << "├──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤" << endl; } color(7); cout << "│"; for(int j = 0; j < 10; j++) { color(block[bag[90 + j]].color); cout << block[bag[90 + j]].ch; color(7); cout << "│"; } color(7); cout << endl; cout << "└──┴──┴──┴──┴──┴──┴──┴──┴──┴──┘" << endl; Sleep(3000); } if(KEY_DOWN('C')) { hungry += 100; hungry = min(hungry, 1000); } if(KEY_DOWN('Q')) { for(int i = 0; i < 20; i++) { if(tnt[i].time == -2) { tnt[i] = {y, x, 10, 0}; break; } } } if(KEY_DOWN('i')) { for(int i = 0; i < 20; i++) { if(tnt[i].time == -2) { tnt[i] = {y, x, 10, 1}; break; } } } if(KEY_DOWN('8')) { for(int i = 0; i < 20; i++) { if(tnt[i].time == -2) { tnt[i] = {y, x, 10, 2}; break; } } } if(KEY_DOWN('9')) { for(int i = 0; i < 20; i++) { if(tnt[i].time == -2) { tnt[i] = {y, x, 10, 3}; break; } } } if(KEY_DOWN('0')) { for(int i = 0; i < 20; i++) { if(tnt[i].time == -2) { tnt[i] = {y, x, 10, 4}; break; } } } if(KEY_DOWN('I')) { for(int i = 0; i < 20; i++) { if(tnt[i].time == -2) { tnt[i] = {y, x, 10, 5}; break; } } } if(KEY_DOWN('Z')) { setboard[y + 1][x] = 0; } if(KEY_DOWN('X')) { setboard[y][x] = 24; } if(KEY_DOWN('3')) { setboard[y + 1][x] = 6; } if(KEY_DOWN('4')) { setboard[y + 1][x] = 7; } if(KEY_DOWN('1')) { setboard[y + 1][x] = 8; } if(KEY_DOWN('2')) { setboard[y + 1][x] = 16; } if(KEY_DOWN('5')) { if(face == 1) { for(int i = 0; i < 100; i++) { if(arrow[i].shap == "") { arrow[i] = {"→",y,x,-0.7,2}; break; } } } else { for(int i = 0; i < 100; i++) { if(arrow[i].shap == "") { arrow[i] = {"←",y,x,-0.7,-2}; break; } } } } if(KEY_DOWN('T')) { clear_buffer(); system("cls"); cout << "请输入指令:" << endl; string a; cin >> a; if(a == "kill") { die = "失败了。"; hurt = true; health = 0; } if(a == "full_health") { health = 1000; } if(a == "creativemode") { mode = !mode; } if(a == "move") { cin >> y >> x; y = 1000 - y; } if(a == "summom") { int a; cin >> a; for(int i = 0; i < 100; i++) { if(mob[i].shap == "") { mob[i] = mobs[a]; mob[i].x = x; mob[i].y = y; break; } } } } if(KEY_DOWN('O')) { for(int i = 0; i < 1000; i++) { for(int j = 0; j < 1000; j++) { setboard[i][j] = 0; } } } if(KEY_DOWN('P')) { for(int i = 0; i < 1000; i++) { for(int j = 0; j < 1000; j++) { setboard[i][j] = 2; } } } if(y > 1000) { die = "掉出了这个世界!"; hurt = true; health -= 200; } if(breath <= 0) { breath = 0; hurt = true; health -= 10; } if(!KEY_DOWN('S') && block[board[y - 1][x]].type == "block") { die = "在墙里窒息死亡!"; hurt = true; health -= 50; } if(board[y + 1][x] == 5) { hurt = true; die = "发现了地板是熔岩做的。"; health -= 30; } clear_buffer(); } return 0; }
最新版狼人杀:
#include<bits/stdc++.h> #include<cstdio> #include<cstdlib> #include<ctime> #include<windows.h> using namespace std; struct IDname { int geshu; string NAME; }; IDname jue_se[100]; struct ID { int num; bool life; string name; int know; int how; }; ID player[21]; int n, MY, kill1, kill2; char a; bool jieyao = 1, duyao = 1; int lieren, shouwei = 0; void init1() { jue_se[1].NAME = "村民 "; jue_se[2].NAME = "狼人 "; jue_se[3].NAME = "女巫 "; jue_se[4].NAME = "预言家 "; jue_se[5].NAME = "猎人 "; jue_se[6].NAME = "守卫 "; } void init2(int nn) { switch (nn) { case 6: jue_se[1].geshu = 3; jue_se[2].geshu = 2; jue_se[3].geshu = 1; jue_se[4].geshu = 0; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 7: jue_se[1].geshu = 3; jue_se[2].geshu = 2; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 8: jue_se[1].geshu = 3; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 9: jue_se[1].geshu = 3; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 10: jue_se[1].geshu = 4; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 11: jue_se[1].geshu = 4; jue_se[2].geshu = 4; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 12: jue_se[1].geshu = 4; jue_se[2].geshu = 4; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 1; break; default: cout << "输入错误,再见" << endl; exit(0); break; } } int van[10] = { 7,4,6,43,35,1,2,8,20,19 }; void init3(int nn) { srand(time(0)); Sleep(rand() % 44); int x = 10000; int t = rand(); srand(time(NULL)); int y = van[(rand() % 100 * van[rand() % 10] + t) % 10]; if (nn <= 6) x = abs(x * 6 / y) % 3 + 1; else if (nn <= 8) x = abs(x * 7 / y) % 4 + 1; else if (nn <= 11) x = abs(x * 8 / y) % 5 + 1; else if (nn <= 14) x = abs(x * 9 / y) % 6 + 1; do { if (nn <= 6) x = x % 3 + 1; else if (nn <= 8) x = x % 4 + 1; else if (nn <= 11) x = x % 5 + 1; else if (nn <= 14) x = x % 6 + 1; if (jue_se[x].geshu > 0) { player[nn].name = jue_se[x].NAME; if (player[nn].name == "猎人 ") lieren = nn; if (player[nn].name == "守卫 ") shouwei = nn; player[nn].life = 1; player[nn].num = nn; player[nn].know = 0; jue_se[x].geshu--; player[nn].how = 0; break; } } while (jue_se[x].geshu == 0); } void printhhh() { int cm = 0; int sz = 0; for (int i = 1; i <= n; i++) { if (player[i].life == 0) continue; else if (player[i].name == "村民 ") cm++; else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ") sz++; } if (sz == 0 || cm == 0) cout << "狼人阵营胜利" << endl; else cout << "好人阵营胜利" << endl; for (int i = 1; i <= n; i++) { cout << left << setw(3) << player[i].num << ": " << player[i].name << " "; if (player[i].life == 0) cout << "死亡" << "\t"; else cout << "存活" << "\t"; if (player[i].how == 0) cout << "最终存活 " << endl; else if (player[i].how == 1) cout << "最终被狼人杀死" << endl; else if (player[i].how == 2) cout << "最终被投票投死" << endl; else if (player[i].how == 3) cout << "最终被女巫毒死" << endl; else if (player[i].how == 4) cout << "最终被猎人射杀" << endl; } system("pause"); system("pause"); system("pause"); } void print(int day, int ti) { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << "\t\t\t\t第" << day << "天 "; if (ti == 0) cout << "白天" << endl; else cout << "夜晚" << endl; cout << "我的位置:" << MY << "号" << endl; for (int i = 1; i <= 6; i++) { cout << player[i].num << "号位 "; } cout << endl; for (int i = 1; i <= 6; i++) { if (player[i].life == 1) { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout << "存活 "; } else { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED); cout << "已死亡 "; } } if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << endl; for (int i = 1; i <= 6; i++) { if (player[i].know == 0) cout << "未知 "; else if (player[i].know == 1) { if (player[i].name == "狼人 ") cout << "狼人 "; else cout << "好人 "; } else if (player[i].know == 2) cout << player[i].name << " "; } cout << endl << endl; for (int i = 7; i <= n; i++) { if (i < 10) cout << player[i].num << "号位 "; else cout << player[i].num << "号位 "; } cout << endl; for (int i = 7; i <= n; i++) { if (player[i].life == 1) { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout << "存活 "; } else { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED); cout << "已死亡 "; } } if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << endl; for (int i = 7; i <= n; i++) { if (player[i].know == 0) cout << "未知 "; else if (player[i].know == 1) { if (player[i].name == "狼人 ") cout << "狼人 "; else cout << "好人 "; } else if (player[i].know == 2) cout << player[i].name << " "; } cout << endl << endl; } int shou = 0; void shoushui(int hhh, int hhhh) { int x; Sleep(3000); system("cls"); print(hhh, hhhh); cout << "守~卫~请~睁~眼~~~" << endl; Sleep(3000); system("cls"); print(hhh, hhhh); if (MY == shouwei && player[MY].life == 1) { cout << "请问你要守护谁?" << endl << "输入:"; cin >> x; while (x == shou || x<1 || x>n || player[x].life == 0) { cout << "输入错误,请重新输入" << endl << "输入:"; cin >> x; } shou = x; } else if (player[shouwei].life == 1) { cout << "请问你要守护谁?" << endl; Sleep(rand() % 98); srand(time(0)); x = rand() % n + 1; while (x == shou || player[x].life == 0) { Sleep(rand() % 98); srand(time(0)); x = rand() % n + 1; } shou = x; } else { cout << "请问你要守护谁?" << endl; Sleep(3000); shou = -1; } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "守~卫~请~闭~眼~~~" << endl; } struct tou { int xxx; int num; int toupiaoquan; }; tou TOU[13]; bool cmp(tou x, tou y) { if (x.xxx == y.xxx) return x.num < y.num; return x.xxx > y.xxx; } bool cmp1(tou x, tou y) { return x.num < y.num; } void toupiao(int ddd, int nnn) { //--------1-------- int x; Sleep(2000); system("cls"); print(ddd, nnn); cout << "现在大家请投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { TOU[i].num = i; TOU[i].toupiaoquan = 1; TOU[i].xxx = 0; } for (int i = 1; i <= n; i++) { if (player[i].life == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while (player[x].life == 0 && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "狼人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "预言家 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; Sleep(3000); return; } else { TOU[1].toupiaoquan = 0; TOU[2].toupiaoquan = 0; system("cls"); print(ddd, nnn); cout << TOU[1].num << "号," << TOU[2].num << "号"; int i; for (i = 3; i <= n; i++) { if (TOU[i].xxx == TOU[1].xxx) { TOU[i].toupiaoquan = 0; cout << "," << TOU[i].num << "号"; } else break; } if (i == n + 1) { for (int i = 1; i <= n; i++) TOU[i].toupiaoquan = 1; } cout << "平票" << endl; } //--------2-------- sort(TOU + 1, TOU + n + 1, cmp1); cout << "请再次投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && TOU[i].toupiaoquan == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "狼人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "预言家 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0 && TOU[i].toupiaoquan == 1) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; Sleep(3000); return; } else { TOU[1].toupiaoquan = 0; TOU[2].toupiaoquan = 0; system("cls"); print(ddd, nnn); cout << TOU[1].num << "号," << TOU[2].num << "号"; int i; for (i = 3; i <= n; i++) { if (TOU[i].xxx == TOU[1].xxx) { TOU[i].toupiaoquan = 0; cout << "," << TOU[i].num << "号"; } else break; } if (i == n + 1) { for (int i = 1; i <= n; i++) TOU[i].toupiaoquan = 1; } cout << "平票" << endl; } //--------3-------- sort(TOU + 1, TOU + n + 1, cmp1); cout << "请再次投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && TOU[i].toupiaoquan == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "狼人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "预言家 " || player[i].name == "猎人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0 && TOU[i].toupiaoquan == 1) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; } else { cout << "投票结束,无人出局" << endl; } Sleep(5000); } bool game_over() { int pingmin = 0; int langren = 0; int shenzhi = 0; for (int i = 1; i <= n; i++) { if (player[i].life == 0) continue; if (player[i].name == "狼人 ") langren++; else if (player[i].name == "村民 ") pingmin++; else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ") shenzhi++; } if (shenzhi == 0 || langren == 0 || pingmin == 0) return 1; return 0; } void night() { system("cls"); system("color 0f"); print(1, 1); cout << "天~黑~请~闭~眼~~~" << endl; if (n >= 12) shoushui(1, 1); Sleep(3000); system("cls"); print(1, 1); cout << "狼~人~请~睁~眼~~~" << endl; if (player[MY].name == "狼人 ") { Sleep(1000); cout << "你的同伴有:"; for (int i = 1; i <= n; i++) { if (i == MY) continue; if (player[i].name == "狼人 ") { cout << player[i].num << "号 "; player[i].know = 2; } } Sleep(3000); cout << endl << "请问你们要杀谁:" << endl << "输入:"; cin >> kill1; Sleep(1500); system("cls"); print(1, 1); cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl; } else { Sleep(4000); system("cls"); print(1, 1); cout << "请问你们要杀谁?" << endl; do { Sleep(rand() % 18); srand(time(0)); int x = rand() % n + 1; if (player[x].name != "狼人 " && player[x].life == 1) { kill1 = x; break; } } while (1); Sleep(5000); } Sleep(3000); system("cls"); print(1, 1); cout << "狼~人~请~闭~眼~~~" << endl; Sleep(2000); system("cls"); print(1, 1); cout << "女~巫~请~睁~眼~~~" << endl; Sleep(2000); system("cls"); print(1, 1); if (player[MY].name == "女巫 " && player[MY].life == 1) { Sleep(1000); if (jieyao == 1) { cout << "今晚" << kill1 << "号玩家被杀" << endl; Sleep(500); cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:"; cin >> a; if (a == 'A') { system("cls"); print(1, 1); cout << "请问你要毒吗???" << endl; Sleep(2000); system("cls"); print(1, 1); cout << "今晚" << kill1 << "号玩家被你解救" << endl; jieyao = 0; if (shou != kill1) kill1 = 0; } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(1, 1); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(1, 1); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else { bool b = 0; cout << "请问你是否要用解药???" << endl; int FFF = 0, kkkk; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && player[i].name == "村民 ") FFF++; if (player[i].name == "女巫 ") kkkk = i; } if (jieyao == 1 && player[kkkk].life == 1) { if (FFF == 1) { if (shou == kill1) jieyao = 1; else jieyao = 0; kill1 = 0; b = 1; } else for (int i = 1; i <= n; i++) { if (player[i].name == "女巫 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } else if (player[i].name == "预言家 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } } } Sleep(3000); if (b == 0 && duyao == 1 && player[kkkk].life == 1) { system("cls"); print(1, 1); cout << "请问你是否要用毒药???" << endl; srand(time(0)); int x = rand() % 2; Sleep(1500); cout << "请问你要毒谁???" << endl; if (x == 1) { duyao = 0; int y = rand() % n + 1; while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0) y = rand() % n + 1; kill2 = y; } } else { Sleep(3000); system("cls"); print(1, 1); cout << "请问你是否要用毒药???" << endl; Sleep(3000); cout << "请问你要毒谁???" << endl; Sleep(3000); } } Sleep(3000); system("cls"); print(1, 1); cout << "女~巫~请~闭~眼~~~" << endl; if (n > 6) { Sleep(3000); system("cls"); print(1, 1); cout << "预~言~家~请~睁~眼~~~" << endl; if (player[MY].name == "预言家 ") { Sleep(3000); cout << "请问你想查验谁???" << endl << "输入:"; int x; cin >> x; player[x].know = 1; Sleep(2000); system("cls"); print(1, 1); cout << "他的身份是:"; if (player[x].name == "狼人 ") cout << "狼人" << endl; else cout << "好人" << endl; Sleep(3000); } else { Sleep(3000); cout << "请问你想查验谁???" << endl; Sleep(3000); system("cls"); print(1, 1); cout << "他的身份是:......"; Sleep(3000); } Sleep(3000); system("cls"); print(1, 1); cout << "预~言~家~请~闭~眼~~~" << endl; } Sleep(3000); if (kill1 != 0) player[kill1].life = 0; if (kill2 != 0) player[kill2].life = 0; player[kill1].how = 1; player[kill2].how = 3; system("cls"); system("color F0"); print(2, 0); } void night2(int hhh, int hhhh) { system("cls"); system("color 0f"); print(hhh, hhhh); cout << "天~黑~请~闭~眼~~~" << endl; if (n >= 12) shoushui(hhh, hhhh); Sleep(3000); system("cls"); print(hhh, hhhh); cout << "狼~人~请~睁~眼~~~" << endl; if (player[MY].name == "狼人 " && player[MY].life == 1) { Sleep(3000); cout << endl << "请问你们要杀谁:" << endl << "输入:"; cin >> kill1; Sleep(1500); system("cls"); print(hhh, hhhh); cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl; } else { Sleep(4000); system("cls"); print(hhh, hhhh); cout << "请问你们要杀谁?" << endl; do { srand(time(0)); int x = rand() % n + 1; if (player[x].name != "狼人 " && player[x].life == 1) { kill1 = x; break; } } while (1); Sleep(5000); } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "狼~人~请~闭~眼~~~" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "女~巫~请~睁~眼~~~" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); if (player[MY].name == "女巫 " && player[MY].life == 1) { Sleep(1000); if (jieyao == 1) { cout << "今晚" << kill1 << "号玩家被杀" << endl; Sleep(500); cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:"; cin >> a; if (a == 'A') { system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "今晚" << kill1 << "号玩家被你解救" << endl; jieyao = 0; if (shou != kill1) kill1 = 0; } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else if (duyao == 1) { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } else { Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl; } } else { bool b = 0; cout << "请问你是否要用解药???" << endl; int FFF = 0, kkkk; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && player[i].name == "村民 ") FFF++; if (player[i].name == "女巫 ") kkkk = i; } if (jieyao == 1 && player[kkkk].life == 1) { if (FFF == 1) { if (shou == kill1) jieyao = 1; else jieyao = 0; kill1 = 0; b = 1; } else for (int i = 1; i <= n; i++) { if (player[i].name == "女巫 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } else if (player[i].name == "预言家 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } } } Sleep(3000); if (b == 0 && duyao == 1 && player[kkkk].life == 1) { system("cls"); print(hhh, hhhh); cout << "请问你是否要用毒药???" << endl; srand(time(0)); int x = rand() % 2; Sleep(1500); cout << "请问你要毒谁???" << endl; if (x == 1) { duyao = 0; int y = rand() % n + 1; while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0) y = rand() % n + 1; kill2 = y; } } else { Sleep(3000); system("cls"); print(hhh, hhhh); cout << "请问你是否要用毒药???" << endl; Sleep(3000); cout << "请问你要毒谁???" << endl; Sleep(3000); } } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "女~巫~请~闭~眼~~~" << endl; if (n > 6) { Sleep(3000); system("cls"); print(hhh, hhhh); cout << "预~言~家~请~睁~眼~~~" << endl; if (player[MY].name == "预言家 " && player[MY].life == 1) { Sleep(3000); cout << "请问你想查验谁???" << endl << "输入:"; int x; cin >> x; player[x].know = 1; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "他的身份是:"; if (player[x].name == "狼人 ") cout << "狼人" << endl; else cout << "好人" << endl; Sleep(3000); } else { Sleep(3000); cout << "请问你想查验谁???" << endl; Sleep(3000); system("cls"); print(hhh, hhhh); cout << "他的身份是:......"; Sleep(3000); } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "预~言~家~请~闭~眼~~~" << endl; } Sleep(3000); if (kill1 != 0) player[kill1].life = 0; if (kill2 != 0) player[kill2].life = 0; player[kill1].how = 1; player[kill2].how = 3; system("cls"); system("color F0"); print(hhh + 1, 0); } bool lr = 0; void panduanlieren() { if (lr == 1) return; if (MY == lieren) { cout << "请射杀一名玩家" << endl; int x; cin >> x; while (player[x].life != 1) { cout << "输入错误,请重新输入" << endl; cin >> x; } Sleep(1000); cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl; player[x].life = 0; player[x].how = 4; } else if (n >= 9) { srand(time(0)); int x = rand() % n + 1; while (player[x].life != 1) { x = rand() % n + 1; } Sleep(1000); cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl; player[x].life = 0; player[x].how = 4; } lr = 1; } void print1() { cout << "天亮了,昨晚"; if (kill1 != 0 || kill2 != 0) { cout << kill1 << "号"; if (kill2 != 0) { cout << "," << kill2 << "号"; kill2 = 0; } cout << "被杀" << endl; } else cout << "是平安夜" << endl; } int main() { system("cls"); cout << " " << "狼人杀online" << endl; cout << "请输入人数个数:" << endl; scanf("%d", &n); cout << "加载时间长,请耐心等待"; init1(); init2(n); int k = 1; do { srand(time(0)); init3(k); cout << "."; Sleep(17); k++; } while (k <= n); system("cls"); system("color F0"); cout << "游戏即将开始"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } Sleep(1500); cout << endl << endl << "请大家查看身份牌......" << endl; Sleep(45); srand(time(0)); MY = rand() % n + 1; cout << "您的身份是:" << player[MY].name << endl; Sleep(500); cout << "在" << player[MY].num << "号位上" << endl; system("pause"); system("cls"); player[MY].know = 2; print(1, 0); cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night(); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(2, 0); system("cls"); print(2, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(2, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(3, 0); system("cls"); print(3, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(3, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(4, 0); system("cls"); print(4, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(4, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(5, 0); system("cls"); print(5, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(5, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(6, 0); system("cls"); print(6, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(6, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(7, 0); system("cls"); print(7, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } while (1) system("pause"); return 0; }
-
Accepted Problems
- P844
- P845
- P846
- P847
- P849
- P850
- P851
- P852
- P853
- P855
- P856
- P859
- P863
- P864
- P865
- P866
- P868
- P870
- P871
- P873
- P874
- P875
- P876
- P877
- P878
- P879
- P880
- P881
- P882
- P884
- P885
- P886
- P887
- P888
- P889
- P890
- P891
- P894
- P896
- P898
- P899
- P903
- P904
- P906
- P907
- P908
- P910
- P914
- P915
- P917
- P919
- P921
- P924
- P925
- P926
- P928
- P931
- P932
- P933
- P935
- P938
- P941
- P944
- P946
- P947
- P951
- P952
- P953
- P954
- P955
- P956
- P957
- P958
- P959
- P960
- P961
- P962
- P963
- P964
- P967
- P970
- P972
- P974
- P975
- P977
- P978
- P980
- P981
- P982
- P983
- P984
- P985
- P986
- P987
- P988
- P989
- P990
- P991
- P993
- P994
- P995
- P996
- P997
- P998
- P999
- P1000
- P1001
- P1002
- P1003
- P1004
- P1006
- P1007
- P1014
- P1016
- P1017
- P1018
- P1020
- P1023
- P1024
- P1025
- P1026
- P1030
- P1031
- P1034
- P1035
- P1040
- P1042
- P1043
- P1044
- P1052
- P1055
- P1058
- P1062
- P1063
- P1071
- P1073
- P1075
- P1078
- P1085
- P1089
- P1091
- P1092
- P1093
- P1094
- P1095
- P1098
- P1104
- P1110
- P1114
- P1128
- P1132
- P1134
- P1153
- P1166
- P1187
- P1189
- P1190
- P1191
- P1194
- P1198
- P1202
- P1219
- P1232
- P1243
- P1244
- P1265
- P1266
- P1278
- P1279
- P1280
- P1295
- P1363
- P1490
- P1501
- P1505
- P1564
- P1595
- P1742
- P1836
- P1954
- P2311
- P2554
- P2583
- P2630
- P2953
- P3007
- P3014
- P3063
Problem Tags
- 语言基础
- 85
- 循环语句
- 61
- 一维数组
- 29
- 语言入门
- 29
- 选择语句
- 28
- 其他
- 19
- 字符串
- 17
- 字符数组
- 16
- 二维数组
- 13
- 竞赛
- 12
- NOIP
- 11
- 输入输出
- 8
- 位运算
- 7
- 递归
- 7
- 搜索
- 7
- 高精度
- 7
- 贪心
- 6
- 普及组
- 6
- 模拟
- 5
- DFS
- 5