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个人简介
这个人很有防范意识
奋斗吧,少年!
无情未必真豪杰,怜子如何不丈夫。 其实地上本没有路,走的人多了,也便成了路。 惟有民魂是值得宝贵的,惟有他发扬起来,中国才有真进步。 我们从古以来,就有埋头苦干的人,又拼命硬干的人,有为民请命的人,有舍身求法的人……这就是中国的脊梁
狼人杀:
#include<bits/stdc++.h> #include<cstdio> #include<cstdlib> #include<ctime> #include<windows.h> using namespace std; struct IDname { int geshu; string NAME; }; IDname jue_se[100]; struct ID { int num; bool life; string name; int know; int how; }; ID player[21]; int n, MY, kill1, kill2; char a; bool jieyao = 1, duyao = 1; int lieren, shouwei = 0; void init1() { jue_se[1].NAME = "村民 "; jue_se[2].NAME = "狼人 "; jue_se[3].NAME = "女巫 "; jue_se[4].NAME = "预言家 "; jue_se[5].NAME = "猎人 "; jue_se[6].NAME = "守卫 "; } void init2(int nn) { switch (nn) { case 6: jue_se[1].geshu = 3; jue_se[2].geshu = 2; jue_se[3].geshu = 1; jue_se[4].geshu = 0; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 7: jue_se[1].geshu = 3; jue_se[2].geshu = 2; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 8: jue_se[1].geshu = 3; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 9: jue_se[1].geshu = 3; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 10: jue_se[1].geshu = 4; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 11: jue_se[1].geshu = 4; jue_se[2].geshu = 4; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 12: jue_se[1].geshu = 4; jue_se[2].geshu = 4; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 1; break; default: cout << "输入错误,再见" << endl; exit(0); break; } } int van[10] = { 7,4,6,43,35,1,2,8,20,19 }; void init3(int nn) { srand(time(0)); Sleep(rand() % 44); int x = 10000; int t = rand(); srand(time(NULL)); int y = van[(rand() % 100 * van[rand() % 10] + t) % 10]; if (nn <= 6) x = abs(x * 6 / y) % 3 + 1; else if (nn <= 8) x = abs(x * 7 / y) % 4 + 1; else if (nn <= 11) x = abs(x * 8 / y) % 5 + 1; else if (nn <= 14) x = abs(x * 9 / y) % 6 + 1; do { if (nn <= 6) x = x % 3 + 1; else if (nn <= 8) x = x % 4 + 1; else if (nn <= 11) x = x % 5 + 1; else if (nn <= 14) x = x % 6 + 1; if (jue_se[x].geshu > 0) { player[nn].name = jue_se[x].NAME; if (player[nn].name == "猎人 ") lieren = nn; if (player[nn].name == "守卫 ") shouwei = nn; player[nn].life = 1; player[nn].num = nn; player[nn].know = 0; jue_se[x].geshu--; player[nn].how = 0; break; } } while (jue_se[x].geshu == 0); } void printhhh() { int cm = 0; int sz = 0; for (int i = 1; i <= n; i++) { if (player[i].life == 0) continue; else if (player[i].name == "村民 ") cm++; else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ") sz++; } if (sz == 0 || cm == 0) cout << "狼人阵营胜利" << endl; else cout << "好人阵营胜利" << endl; for (int i = 1; i <= n; i++) { cout << left << setw(3) << player[i].num << ": " << player[i].name << " "; if (player[i].life == 0) cout << "死亡" << "\t"; else cout << "存活" << "\t"; if (player[i].how == 0) cout << "最终存活 " << endl; else if (player[i].how == 1) cout << "最终被狼人杀死" << endl; else if (player[i].how == 2) cout << "最终被投票投死" << endl; else if (player[i].how == 3) cout << "最终被女巫毒死" << endl; else if (player[i].how == 4) cout << "最终被猎人射杀" << endl; } system("pause"); system("pause"); system("pause"); } void print(int day, int ti) { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << "\t\t\t\t第" << day << "天 "; if (ti == 0) cout << "白天" << endl; else cout << "夜晚" << endl; cout << "我的位置:" << MY << "号" << endl; for (int i = 1; i <= 6; i++) { cout << player[i].num << "号位 "; } cout << endl; for (int i = 1; i <= 6; i++) { if (player[i].life == 1) { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout << "存活 "; } else { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED); cout << "已死亡 "; } } if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << endl; for (int i = 1; i <= 6; i++) { if (player[i].know == 0) cout << "未知 "; else if (player[i].know == 1) { if (player[i].name == "狼人 ") cout << "狼人 "; else cout << "好人 "; } else if (player[i].know == 2) cout << player[i].name << " "; } cout << endl << endl; for (int i = 7; i <= n; i++) { if (i < 10) cout << player[i].num << "号位 "; else cout << player[i].num << "号位 "; } cout << endl; for (int i = 7; i <= n; i++) { if (player[i].life == 1) { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout << "存活 "; } else { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED); cout << "已死亡 "; } } if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << endl; for (int i = 7; i <= n; i++) { if (player[i].know == 0) cout << "未知 "; else if (player[i].know == 1) { if (player[i].name == "狼人 ") cout << "狼人 "; else cout << "好人 "; } else if (player[i].know == 2) cout << player[i].name << " "; } cout << endl << endl; } int shou = 0; void shoushui(int hhh, int hhhh) { int x; Sleep(3000); system("cls"); print(hhh, hhhh); cout << "守~卫~请~睁~眼~~~" << endl; Sleep(3000); system("cls"); print(hhh, hhhh); if (MY == shouwei && player[MY].life == 1) { cout << "请问你要守护谁?" << endl << "输入:"; cin >> x; while (x == shou || x<1 || x>n || player[x].life == 0) { cout << "输入错误,请重新输入" << endl << "输入:"; cin >> x; } shou = x; } else if (player[shouwei].life == 1) { cout << "请问你要守护谁?" << endl; Sleep(rand() % 98); srand(time(0)); x = rand() % n + 1; while (x == shou || player[x].life == 0) { Sleep(rand() % 98); srand(time(0)); x = rand() % n + 1; } shou = x; } else { cout << "请问你要守护谁?" << endl; Sleep(3000); shou = -1; } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "守~卫~请~闭~眼~~~" << endl; } struct tou { int xxx; int num; int toupiaoquan; }; tou TOU[13]; bool cmp(tou x, tou y) { if (x.xxx == y.xxx) return x.num < y.num; return x.xxx > y.xxx; } bool cmp1(tou x, tou y) { return x.num < y.num; } void toupiao(int ddd, int nnn) { //--------1-------- int x; Sleep(2000); system("cls"); print(ddd, nnn); cout << "现在大家请投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { TOU[i].num = i; TOU[i].toupiaoquan = 1; TOU[i].xxx = 0; } for (int i = 1; i <= n; i++) { if (player[i].life == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while (player[x].life == 0 && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "狼人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "预言家 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; Sleep(3000); return; } else { TOU[1].toupiaoquan = 0; TOU[2].toupiaoquan = 0; system("cls"); print(ddd, nnn); cout << TOU[1].num << "号," << TOU[2].num << "号"; int i; for (i = 3; i <= n; i++) { if (TOU[i].xxx == TOU[1].xxx) { TOU[i].toupiaoquan = 0; cout << "," << TOU[i].num << "号"; } else break; } if (i == n + 1) { for (int i = 1; i <= n; i++) TOU[i].toupiaoquan = 1; } cout << "平票" << endl; } //--------2-------- sort(TOU + 1, TOU + n + 1, cmp1); cout << "请再次投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && TOU[i].toupiaoquan == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "狼人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "预言家 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0 && TOU[i].toupiaoquan == 1) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; Sleep(3000); return; } else { TOU[1].toupiaoquan = 0; TOU[2].toupiaoquan = 0; system("cls"); print(ddd, nnn); cout << TOU[1].num << "号," << TOU[2].num << "号"; int i; for (i = 3; i <= n; i++) { if (TOU[i].xxx == TOU[1].xxx) { TOU[i].toupiaoquan = 0; cout << "," << TOU[i].num << "号"; } else break; } if (i == n + 1) { for (int i = 1; i <= n; i++) TOU[i].toupiaoquan = 1; } cout << "平票" << endl; } //--------3-------- sort(TOU + 1, TOU + n + 1, cmp1); cout << "请再次投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && TOU[i].toupiaoquan == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "狼人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "预言家 " || player[i].name == "猎人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0 && TOU[i].toupiaoquan == 1) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; } else { cout << "投票结束,无人出局" << endl; } Sleep(5000); } bool game_over() { int pingmin = 0; int langren = 0; int shenzhi = 0; for (int i = 1; i <= n; i++) { if (player[i].life == 0) continue; if (player[i].name == "狼人 ") langren++; else if (player[i].name == "村民 ") pingmin++; else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ") shenzhi++; } if (shenzhi == 0 || langren == 0 || pingmin == 0) return 1; return 0; } void night() { system("cls"); system("color 0f"); print(1, 1); cout << "天~黑~请~闭~眼~~~" << endl; if (n >= 12) shoushui(1, 1); Sleep(3000); system("cls"); print(1, 1); cout << "狼~人~请~睁~眼~~~" << endl; if (player[MY].name == "狼人 ") { Sleep(1000); cout << "你的同伴有:"; for (int i = 1; i <= n; i++) { if (i == MY) continue; if (player[i].name == "狼人 ") { cout << player[i].num << "号 "; player[i].know = 2; } } Sleep(3000); cout << endl << "请问你们要杀谁:" << endl << "输入:"; cin >> kill1; Sleep(1500); system("cls"); print(1, 1); cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl; } else { Sleep(4000); system("cls"); print(1, 1); cout << "请问你们要杀谁?" << endl; do { Sleep(rand() % 18); srand(time(0)); int x = rand() % n + 1; if (player[x].name != "狼人 " && player[x].life == 1) { kill1 = x; break; } } while (1); Sleep(5000); } Sleep(3000); system("cls"); print(1, 1); cout << "狼~人~请~闭~眼~~~" << endl; Sleep(2000); system("cls"); print(1, 1); cout << "女~巫~请~睁~眼~~~" << endl; Sleep(2000); system("cls"); print(1, 1); if (player[MY].name == "女巫 " && player[MY].life == 1) { Sleep(1000); if (jieyao == 1) { cout << "今晚" << kill1 << "号玩家被杀" << endl; Sleep(500); cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:"; cin >> a; if (a == 'A') { system("cls"); print(1, 1); cout << "请问你要毒吗???" << endl; Sleep(2000); system("cls"); print(1, 1); cout << "今晚" << kill1 << "号玩家被你解救" << endl; jieyao = 0; if (shou != kill1) kill1 = 0; } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(1, 1); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(1, 1); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else { bool b = 0; cout << "请问你是否要用解药???" << endl; int FFF = 0, kkkk; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && player[i].name == "村民 ") FFF++; if (player[i].name == "女巫 ") kkkk = i; } if (jieyao == 1 && player[kkkk].life == 1) { if (FFF == 1) { if (shou == kill1) jieyao = 1; else jieyao = 0; kill1 = 0; b = 1; } else for (int i = 1; i <= n; i++) { if (player[i].name == "女巫 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } else if (player[i].name == "预言家 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } } } Sleep(3000); if (b == 0 && duyao == 1 && player[kkkk].life == 1) { system("cls"); print(1, 1); cout << "请问你是否要用毒药???" << endl; srand(time(0)); int x = rand() % 2; Sleep(1500); cout << "请问你要毒谁???" << endl; if (x == 1) { duyao = 0; int y = rand() % n + 1; while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0) y = rand() % n + 1; kill2 = y; } } else { Sleep(3000); system("cls"); print(1, 1); cout << "请问你是否要用毒药???" << endl; Sleep(3000); cout << "请问你要毒谁???" << endl; Sleep(3000); } } Sleep(3000); system("cls"); print(1, 1); cout << "女~巫~请~闭~眼~~~" << endl; if (n > 6) { Sleep(3000); system("cls"); print(1, 1); cout << "预~言~家~请~睁~眼~~~" << endl; if (player[MY].name == "预言家 ") { Sleep(3000); cout << "请问你想查验谁???" << endl << "输入:"; int x; cin >> x; player[x].know = 1; Sleep(2000); system("cls"); print(1, 1); cout << "他的身份是:"; if (player[x].name == "狼人 ") cout << "狼人" << endl; else cout << "好人" << endl; Sleep(3000); } else { Sleep(3000); cout << "请问你想查验谁???" << endl; Sleep(3000); system("cls"); print(1, 1); cout << "他的身份是:......"; Sleep(3000); } Sleep(3000); system("cls"); print(1, 1); cout << "预~言~家~请~闭~眼~~~" << endl; } Sleep(3000); if (kill1 != 0) player[kill1].life = 0; if (kill2 != 0) player[kill2].life = 0; player[kill1].how = 1; player[kill2].how = 3; system("cls"); system("color F0"); print(2, 0); } void night2(int hhh, int hhhh) { system("cls"); system("color 0f"); print(hhh, hhhh); cout << "天~黑~请~闭~眼~~~" << endl; if (n >= 12) shoushui(hhh, hhhh); Sleep(3000); system("cls"); print(hhh, hhhh); cout << "狼~人~请~睁~眼~~~" << endl; if (player[MY].name == "狼人 " && player[MY].life == 1) { Sleep(3000); cout << endl << "请问你们要杀谁:" << endl << "输入:"; cin >> kill1; Sleep(1500); system("cls"); print(hhh, hhhh); cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl; } else { Sleep(4000); system("cls"); print(hhh, hhhh); cout << "请问你们要杀谁?" << endl; do { srand(time(0)); int x = rand() % n + 1; if (player[x].name != "狼人 " && player[x].life == 1) { kill1 = x; break; } } while (1); Sleep(5000); } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "狼~人~请~闭~眼~~~" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "女~巫~请~睁~眼~~~" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); if (player[MY].name == "女巫 " && player[MY].life == 1) { Sleep(1000); if (jieyao == 1) { cout << "今晚" << kill1 << "号玩家被杀" << endl; Sleep(500); cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:"; cin >> a; if (a == 'A') { system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "今晚" << kill1 << "号玩家被你解救" << endl; jieyao = 0; if (shou != kill1) kill1 = 0; } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else if (duyao == 1) { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } else { Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl; } } else { bool b = 0; cout << "请问你是否要用解药???" << endl; int FFF = 0, kkkk; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && player[i].name == "村民 ") FFF++; if (player[i].name == "女巫 ") kkkk = i; } if (jieyao == 1 && player[kkkk].life == 1) { if (FFF == 1) { if (shou == kill1) jieyao = 1; else jieyao = 0; kill1 = 0; b = 1; } else for (int i = 1; i <= n; i++) { if (player[i].name == "女巫 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } else if (player[i].name == "预言家 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } } } Sleep(3000); if (b == 0 && duyao == 1 && player[kkkk].life == 1) { system("cls"); print(hhh, hhhh); cout << "请问你是否要用毒药???" << endl; srand(time(0)); int x = rand() % 2; Sleep(1500); cout << "请问你要毒谁???" << endl; if (x == 1) { duyao = 0; int y = rand() % n + 1; while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0) y = rand() % n + 1; kill2 = y; } } else { Sleep(3000); system("cls"); print(hhh, hhhh); cout << "请问你是否要用毒药???" << endl; Sleep(3000); cout << "请问你要毒谁???" << endl; Sleep(3000); } } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "女~巫~请~闭~眼~~~" << endl; if (n > 6) { Sleep(3000); system("cls"); print(hhh, hhhh); cout << "预~言~家~请~睁~眼~~~" << endl; if (player[MY].name == "预言家 " && player[MY].life == 1) { Sleep(3000); cout << "请问你想查验谁???" << endl << "输入:"; int x; cin >> x; player[x].know = 1; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "他的身份是:"; if (player[x].name == "狼人 ") cout << "狼人" << endl; else cout << "好人" << endl; Sleep(3000); } else { Sleep(3000); cout << "请问你想查验谁???" << endl; Sleep(3000); system("cls"); print(hhh, hhhh); cout << "他的身份是:......"; Sleep(3000); } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "预~言~家~请~闭~眼~~~" << endl; } Sleep(3000); if (kill1 != 0) player[kill1].life = 0; if (kill2 != 0) player[kill2].life = 0; player[kill1].how = 1; player[kill2].how = 3; system("cls"); system("color F0"); print(hhh + 1, 0); } bool lr = 0; void panduanlieren() { if (lr == 1) return; if (MY == lieren) { cout << "请射杀一名玩家" << endl; int x; cin >> x; while (player[x].life != 1) { cout << "输入错误,请重新输入" << endl; cin >> x; } Sleep(1000); cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl; player[x].life = 0; player[x].how = 4; } else if (n >= 9) { srand(time(0)); int x = rand() % n + 1; while (player[x].life != 1) { x = rand() % n + 1; } Sleep(1000); cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl; player[x].life = 0; player[x].how = 4; } lr = 1; } void print1() { cout << "天亮了,昨晚"; if (kill1 != 0 || kill2 != 0) { cout << kill1 << "号"; if (kill2 != 0) { cout << "," << kill2 << "号"; kill2 = 0; } cout << "被杀" << endl; } else cout << "是平安夜" << endl; } int main() { system("cls"); cout << " " << "狼人杀online" << endl; cout << "请输入人数个数:" << endl; scanf("%d", &n); cout << "加载时间长,请耐心等待"; init1(); init2(n); int k = 1; do { srand(time(0)); init3(k); cout << "."; Sleep(17); k++; } while (k <= n); system("cls"); system("color F0"); cout << "游戏即将开始"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } Sleep(1500); cout << endl << endl << "请大家查看身份牌......" << endl; Sleep(45); srand(time(0)); MY = rand() % n + 1; cout << "您的身份是:" << player[MY].name << endl; Sleep(500); cout << "在" << player[MY].num << "号位上" << endl; system("pause"); system("cls"); player[MY].know = 2; print(1, 0); cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night(); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(2, 0); system("cls"); print(2, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(2, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(3, 0); system("cls"); print(3, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(3, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(4, 0); system("cls"); print(4, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(4, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(5, 0); system("cls"); print(5, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(5, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(6, 0); system("cls"); print(6, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(6, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(7, 0); system("cls"); print(7, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } while (1) system("pause"); return 0; }
#include <bits/stdc++.h> #include <queue> #include <math.h> #include <stack> #include <stdio.h> #include <iostream> #include <vector> #include <iomanip> #include <string.h> #include <algorithm> using namespace std; vector<long long> travel(vector<long long> A, vector<int> B, vector<int> U, vector<int> V, vector<int> W); #define int long long #define float double #define N 30000010 #define INF 0xc00000fd #define scf scanf #define ptf printf #define gtc getchar #define ptc putchar queue<int> Q; stack<int> S; vector<int> V; #ifndef SOMETHING_H #define SOMETHING_H #endif inline int read(string n){ int x = 0, f = 1; ptf("%s", n.c_str()); char c = gtc(); while(c < '0' || c > '9'){ if(c == '-') f = -1; c = gtc(); } while(c >= '0' && c <= '9'){ x = x * 10 + c - 48; c = gtc(); } return x * f; } inline float input(string n){ float x = 0, f = 1, x2 = 0, cnt = 0, i = 0; ptf("%s", n.c_str()); char c = gtc(); while(c < '0' || c > '9'){ if(c == '-') f = -1; c = gtc(); } while(c >= '0' && c <= '9'){ x = x * 10 + c - 48; c = gtc(); } c = gtc(); while(c >= '0' && c <= '9'){ x2 = x2 * 10 + c - 48; cnt++; c = gtc(); } for(; i < cnt; i++) x2 /= 10.0; return (x + x2) * f; } void write(int n) { if(n < 0){ ptc('-'); n = -n; } if(n > 9) write(n / 10); ptc(n % 10 + '0'); return; } void print(float n){ ptf("%.12lf\n", n); return; } int n, m; bool H[105][105]; struct node { int xB, yB, xI, yI; }; node calc(int x, int y){ node ans; ans.xB = x >= 0 ? (x / n) : ((x + 1) / n - 1); ans.yB = y >= 0 ? (y / m) : ((y + 1) / m - 1); ans.xI = x - ans.xB * n; assert(ans.xI >= 0 && ans.xI < n); ans.yI = y - ans.yB * m; return ans; } int U = 0, v = 0; void insert(int nU, int nv){ if(U == -998244353) return; if(nU == 0 && nv == 0) return; if(nU < 0) nU = -nU, nv = -nv; else if(nU == 0 && nv < 0) nv = -nv; int g = __gcd(nU, abs(nv)); nU /= g, nv /= g; if(nU == U && nv == v) return; if(U || v) U = v = -998244353; else U = nU, v = nv; return; } bool vis[105][105]; pair<int, int> pB[105][105]; bool isvalid(node u){ if(H[u.xI][u.yI]) return 0; if(!vis[u.xI][u.yI]){ vis[u.xI][u.yI] = 1; pB[u.xI][u.yI] = make_pair(u.xB, u.yB); return 1; } insert(u.xB - pB[u.xI][u.yI].first, u.yB - pB[u.xI][u.yI].second); return 0; } int d[4][2] = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}}; signed main(){ n = read(""); m = read(""); for(int i = 0; i < n; i++){ char c = getchar(); while(c != '.' && c != '#') c = getchar(); for(int j = 0; j < m; j++) H[i][j] = c == '#', c = getchar(); } queue<pair<int, int> > Q; isvalid((node){0, 0, 0, 0}); Q.push(make_pair(0, 0)); while(!Q.empty()){ pair<int, int> u = Q.front(); Q.pop(); for(int i = 1; i < 5; i++){ int vx = u.first + d[i][0], vy = u.second + d[i][1]; if (isvalid(calc(vx, vy))) Q.push(make_pair(vx, vy)); } } int T = read(""); while(T--){ int x = read(""), y = read(""); node qaq = calc(x, y); if(!vis[qaq.xI][qaq.yI]){ puts("no"); continue; } if(U == 0 && v == 0){ puts(qaq.xB != pB[qaq.xI][qaq.yI].first || qaq.yB != pB[qaq.xI][qaq.yI].second ? "no" : "yes"); continue; } if(U == -998244353 && v == -998244353){ puts("yes"); continue; } int nU = qaq.xB - pB[qaq.xI][qaq.yI].first, nv = qaq.yB - pB[qaq.xI][qaq.yI].second; if(nU == 0 && nv == 0){ puts("yes"); continue; } if(nU < 0) nU = -nU, nv = -nv; else if(nU == 0 && nv < 0) nv = -nv; int g = __gcd(nU, abs(nv)); nU /= g, nv /= g; if(nU == U && nv == v){ puts("yes"); continue; } puts("no"); } return 0; }
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