• 个人简介

    #include<ctime>
    #include<time.h> //suiji
    #include<windows.h> //SLEEP函数
    #include<bits/stdc++.h>
    using namespace std;
    struct Player { //玩家结构体,并初始化player
    	char name[21];
    	int attack;
    	int defense;
    	int health;
    	long int max_health;
    	int level;
    	int exp;
    	int range_exp;
    	long int max_exp;
    } player = {"勇者", 50, 40, 100, 100, 1, 0, 0, 100};
    struct Enemy { //怪的结构体,并初始化各种怪
    	char name[20];
    	char wupin[12];
    	int attack;
    	int defense;
    	int health;
    	int money;
    	long int exp;
    	int wupin_sign;
    	int wupinpro;
    	int double_attack;
    	int miss;
    } strongman = {"背叛的渣渣帅", "宝马", 40, 50, 350, 200, 100, 1, 2, 1, 0},
      witch = {"日慢", "至死方休", 25, 15, 100, 50, 50, 2, 2, 1, 1},
      xiyi = {"日快", "苏德极限快", 18, 10, 50, 30, 35, 3, 3, 2, 2},
      big_strongman = {"土豆", "土豆碎片", 40 * 5, 50 * 5, 200 * 5, 200 * 5, 100 * 5, 4, 4, 2, 0},
      lion = {"关键防御", "断网重连", 60, 30, 280, 200, 100, 5, 2, 1, 0},
      horse = {"德美跳", "陴斯麦", 28, 12, 90, 50, 50, 6, 2, 1, 1},//碧血剑 
      bee = {"小手枪", "第十突击队", 17, 11, 60, 30, 35, 7, 3, 2, 2},
      shitu = {"冰岛人", "\0", 60 * 8, 30 * 8, 280 * 8, 200 * 8, 100 * 8, 9, 1, 1, 0},
      guai = {"\0", "\0", 0, 0, 0, 0, 0, 0, 0, 0, 0};
    struct Place {
    	int bar, hotel, forest1, forest2, forest3, grass1, grass2, grass3;
    } place = {1, 2, 3, 4, 5, 6, 7, 8};
     
    int max_exp = 0;
    int choose_number = 0, s = 0, strongman_arm = 0, battle = 0, money = 500, place_sign = 9;
    int cao = 3, jijiubao = 2, baiyao = 2, superbaiyao = 1, boom = 3, dubiao = 2, atom_boom = 1;
    int fang = 0, fang1 = -10, fang1n = 0, fang2 = 65, fang2n = 0, fang3 = 78, fang3n = 0, fang4 = 199, fang4n = 0;
    int gong = 0, gong1 = 1, gong1n = 0, gong2 = 45, gong2n = 0, gong3 = 80, gong3n = 0, gong4 = 180, gong4n = 0;
    int jingyancao = 0, jingyanbao = 0, jingyanshi = 0;
    char gongname[20] = "无", fangname[20] = "无";
    char proof;
     
    void AddWupin(int);
    int AttackResult();
    void BattleAct();
    void ChooseWupin();
    void DisplayState();
    void OrdinaryAct();
    int SuiJi();
    int SuiJi100();
    void WhetherLevelUp();
    void SlowDisplay(char *);
     
    int main() {
     
    	int i = 0, j = 0, k = 0;
    	char player_name[21];
    	Sleep(1000);
    	printf("--------------------------欢迎来到 [kards世界] 2.2 测试版-----------------------\n\n\n");
    //如果想使用外挂,名字请输入:“圣战斗士 ”。
    	Sleep(1000);
    	printf("这里是kards世界! 漂亮国的镁条公主被冰岛人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
    	scanf("%s", player_name);
    	strncpy(player.name, player_name, 20);
    	if (strcmp(player.name, "999感冒灵") == 0) {
    		printf("\n\n\n封印多年的拉伸血统啊!你终于觉醒了!\n\n\n999感冒灵,你成为了苏联入,请你救出镁条吧!\n\n\n");
    		player.attack = 999;
    		player.defense = 999;
    		player.health = 9999;
    		player.max_health = 9999;
    	}
    	getchar();
     
    	OrdinaryAct();
    	return 0;
    }
     
    int SuiJi() {
    	srand((unsigned)time(NULL));
    	return rand() % 10;
    }
     
    int SuiJi100() {
    	srand((unsigned)time(NULL));
    	return rand() % 100;
    }
     
    void ChooseWupin() { //选择物品 并使用
    	printf("物品: 1,为了自由%d个 2,战地医院%d个 3,修复兵%d个 4,帝国指令%d个 5,快艇哥%d个 6,死神降临%d个 7,武士之刃%d个 8,训练模式%d个 9,排位%d个 10,医疗包%d个 11,土豆碎片%d个 0,返回\n\n\n", cao, jijiubao, baiyao, superbaiyao, boom, dubiao, atom_boom, jingyancao, jingyanbao, jingyanshi, strongman_arm);
    	switch (scanf("%d", &choose_number), choose_number) {
    		case 1:
    			if (cao > 0) {
    				printf("使用为了自由,HP增加60\n\n\n");
    				cao--;
    				if (player.health + 60 > player.max_health)player.health = player.max_health;
    				else player.health += 60;
    			} else printf("没有为了自由了\n\n\n");
    			break;
    		case 2:
    			if (jijiubao > 0) {
    				printf("使用战地医院,HP增加80\n\n\n");
    				jijiubao--;
    				if (player.health + 80 > player.max_health)player.health = player.max_health;
    				else player.health += 80;
    			} else printf("没有战地医院了\n\n\n");
    			break;
    		case 3:
    			if (baiyao > 0) {
    				printf("使用修复兵,HP增加120\nz\n\n");
    				baiyao--;
    				if (player.health + 120 > player.max_health)player.health = player.max_health;
    				else player.health += 120;
    			} else printf("没有修复兵了\n\n\n");
    			break;
    		case 4:
    			if (superbaiyao > 0) {
    				printf("使用帝国指令,HP增加200\n\n\n");
    				superbaiyao--;
    				if (player.health + 200 > player.max_health)player.health = player.max_health;
    				else player.health += 200;
    			} else printf("没有帝国指令了\n\n\n");
    			break;
    		case 5:
    			if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    				if (boom > 0) {
    					printf("使用快艇哥,敌人HP减少100\n\n\n");
    					boom--;
    					guai.health -= 100;
    					AttackResult();
    				}
    			} else printf("非战斗状态,不能使用快艇哥!\n\n\n");
    			break;
    		case 6:
    			if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    				if (dubiao > 0) {
    					printf("使用反潜巡逻,敌人HP减少200(反潜巡逻你被我降职了)\n\n\n");
    					dubiao--;
    					guai.health -= 200;
    					AttackResult();
    				}
    			} else printf("非战斗状态,不能使用反潜巡逻!\n\n\n");
    			break;
    		case 7:
    			if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    				if (atom_boom > 0) {
    					printf("使用武士之刃,敌人HP减少666666666\n\n\n");
    					atom_boom--;
    					guai.health -= 666666666;
    					AttackResult();
    				}
    			} else printf("非战斗状态,不能使用武士之刃!\n\n\n");
    			break;
    		case 8:
    			if (jingyancao > 0 && player.level < 1000) {
     
    				printf("使用训练,等级增加10级\n\n\n");
    				jingyancao--;
    				player.level += 10;
    				printf("等级:%d\n", player.level);
    			} else    if (jingyancao < 1) {
    				printf("没有训练了\n\n\n");
    			} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    			break;
    		case 9:
    			if (jingyanbao > 0 && player.level < 1000) {
    				if (player.level > 44 && player.level < 1000) {
    					int sheng;
    					sheng = 45 - player.level;
    					player.level += sheng;
    					printf("使用排位,等级增加%d级", sheng);
    					printf("等级:%d\n", player.level);
    				} else {
     
    					printf("使用排位,等级增加2级\n\n\n");
    					jingyanbao--;
    					player.level += 2;
    					printf("等级:%d\n", player.level);
    				}
    			} else if (jingyanbao < 1) {
    				printf("没有排位了");
    			} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    			break;
    		case 10:
    			if (jingyanshi > 0 && player.level < 1000) {
    				if (player.level > 42 && player.level < 1000) {
    					int sheng;
    					sheng = 45 - player.level;
    					player.level += sheng;
    					printf("使用医疗包,等级增加%d级\n", sheng);
    					printf("等级:%d\n", player.level);
    				} else {
    					printf("使用医疗包,等级增加10级\n");
    					jingyanshi--;
    					player.level += 10;
    				}
    			} else if (jingyanshi < 1) {
    				printf("没有医疗包了\n\n\n");
    			} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    			break;
    		case 11:
    			if (strongman_arm > 0 && player.level < 10000) {
    				if (player.level > 29 && player.level < 10000) {
    					int sheng;
    					sheng = 45 - player.level;
    					player.level += sheng;
    					printf("使用土豆碎片,等级增加%d级", sheng);
    					printf("等级:%d\n", player.level);
    				} else {
    					printf("使用土豆碎片,等级增加16级\n\n\n");
    					strongman_arm--;
    					player.level += 16;
    					printf("等级:%d\n", player.level);
    				}
    			} else if (strongman_arm < 1) {
    				printf("没有土豆碎片了。\n\n\n");
    			} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    			break;
    		case 0:
    			break;
    		default:
    			printf("ChooseWupin error!\n\n\n");
    	}
    }
     
    int AttackResult() { //攻击结果:判断是否获胜 是否获得物品 和 是否升级
    	if (guai.health <= 0) {
    		battle = 0;
    		printf("战斗胜利!获得金币%d,经验%d\n\n\n", guai.money, guai.exp);
    		player.exp += guai.exp;
    		player.range_exp += guai.exp;
    		money += guai.money;
    		s = SuiJi();
    		if (1==1) {
    			printf("从敌人尸骸中发现");
    			printf("%s\n\n\n", guai.wupin);
    			AddWupin(guai.wupin_sign);
    		}
    		WhetherLevelUp();
    		if (strcmp(guai.name, "冰岛入") == 0) {
    			printf("战斗胜利,救出公主!!!");
    			getchar();
    			getchar();
    			exit(0);
    		}
    		return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
    	} else {
    		int s = SuiJi();
     
    		if ((guai.attack + s - player.defense / 3) < 0) {
    			player.health -= 1;
    			printf("%s反击,你的HP减少了 1\n\n", guai.name);
    		} else {
    			player.health -= guai.attack + s - player.defense / 3;
    			printf("%s反击,你的HP减少了%d\n\n", guai.name, guai.attack + s - player.defense / 3);
    		}
    		if (player.health < 0) {
    			battle = 0;
    			printf("%s战死!game over\n\n\n你最后没救出镁条\n\n\n镁条还要被关114514年,最后与冰岛人浮木一起升天", player.name, player.level * 500);
    			money -= player.level * 10000000;
    			player.health = player.max_health / 5;
    			OrdinaryAct();//
    			return 1;
    		}
    	}
    	return 0;
    }
    void AddWupin(int wupin_sign) {
     
    	switch (wupin_sign) {
    		case 1:
    			fang4n++;
    			break;
    		case 2:
    			fang3n++;
    			break;
    		case 3:
    			fang2n++;
    			break;
    		case 4:
    			strongman_arm = 1;
    			break;
    		case 5:
    			gong4n++;
    			break;
    		case 6:
    			gong3n++;
    			break;
    		case 7:
    			gong2n++;
    			break;
    		default:
    			printf("AddWupin error\n\n\n");
    	}
     
    }
    void WhetherLevelUp() {
    	int i = 0, j = 0;
    	int l1 = player.range_exp / 100;
    	int l2 = player.range_exp / 300;
    	int l3 = player.range_exp / 600;
    	if (player.level <= 15 && l1 > 0) { //15级以下,经验足够 都满足则升级
    		if (l1 == 1) {
    			printf("%s", player.name);
    			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
    			player.attack += 3;
    			player.defense += 2;
    			player.max_health += 20;
    			player.health = player.max_health;
    			player.level++;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 100;
    		} else {
    			printf("好厉害!连升%d级!", l1);
    			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l1, 2 * l1, 20 * l1);
    			player.exp = (player.exp + guai.exp) || player.exp - ((player.exp + guai.exp) || player.exp) % 100;
    			player.attack += 3 * l1;
    			player.defense += 2 * l1;
    			player.max_health += 20 * l1;
    			player.health = player.max_health;
    			player.level += l1;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 100 * l1;
    		}
    	} else if (player.level <= 40 && l2 > 0) {
    		if (l2 == 1) {
    			printf("%s", player.name);
    			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
    			player.attack += 3;
    			player.defense += 2;
    			player.max_health += 20;
    			player.health = player.max_health;
    			player.level++;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 300;
    		} else {
    			printf("好厉害!连升%d级!", l1);
    			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l2, 2 * l2, 20 * l2);
    			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
    			player.attack += 3 * l2;
    			player.defense += 2 * l2;
    			player.max_health += 20 * l2;
    			player.health = player.max_health;
    			player.level += l2;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 300 * l2;
    		}
    	} else if (l3 > 0) {
    		if (l3 == 1) {
    			printf("%s", player.name);
    			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
    			player.attack += 3;
    			player.defense += 2;
    			player.max_health += 20;
    			player.health = player.max_health;
    			player.level++;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 600;
    		} else {
    			printf("好厉害!连升%d级!", l1);
    			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l3, 2 * l3, 20 * l3);
    			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
    			player.attack += 3 * l3;
    			player.defense += 2 * l3;
    			player.max_health += 20 * l3;
    			player.health = player.max_health;
    			player.level += l3;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 600 * l3;
    		}
    	}
    }
    void OrdinaryAct() { //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
     
    	while (1) {
    // \(1000);
    // system("cls");
    		puts("=============================================================================");
    		printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
    		puts("=============================================================================");
    		switch (scanf("%d", &choose_number), choose_number) {
    			case 1: //显示移动菜单
    				printf("要去哪里?\n\n\n");
    				printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,去击剑\n\n\n");
    				switch (scanf("%d", &choose_number), choose_number) {
    					case 1:
    						place_sign = place.bar; //记录目前位置-酒吧
    // OrdinaryAct();
    						break;
    					case 2:
    						place_sign = place.hotel; //进入旅店
    						printf("金币:%d", money);
    						printf("要起飞别人吗? 200个金币 1,是 0,否\n\n\n");
    						choose_number = 1;
    						switch (scanf("%d", &choose_number), choose_number) {
    							case 1:
    								if (money - 200 < 0) { //判断钱是否够
    									printf("Sorry,你的钱不够~\n\n\n");
    									printf("金币:%d", money);
    								} else {
    									printf("好好休息\nHP满\n第二天了\n\n");
    									printf("金币:%d\n", money);
    									money -= 200; //花费200住店费
    									player.health = player.max_health; //体力满
    								}
    								break;
    							case 0:
    								printf("下次再来!\n\n\n");
    								break;
    							default:
    								printf("hotel talk error!\n\n\n");
    						}
    						place_sign = 0;
    						break;
    					case 3:
    						int yongju, gong, fang;
    						printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
    						scanf("%d", &yongju);
    						switch (yongju) {
    							case 1:
    								printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
    								scanf("%d", &gong);
    								switch (gong) {
    									case 1:
    										if (money >= 300) {
    											gong1n++;
    											money = money - 300;
    											printf ("亏模车+1\n");
    											printf("亏模车:%d个\n", gong1n);
    											printf("金币:%d\n", money);
    											break;
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    											break;
    										}
    									case 2:
    										if (money >= 500) {
    											gong2n++;
    											money = money - 500;
    											printf ("第十突击队+1\n");
    											printf("第十突击队:%d个\n", gong2n);
    											printf("金币:%d\n", money);
    											break;
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    											break;
    										}
    									case 3:
    										if (money >= 1000) {
    											gong3n++;
    											money = money - 1000;
    											printf ("+1\n");
    											printf("陴斯麦:%d个\n", gong3n);
    											printf("金币:%d\n", money);
    											break;
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    											break;
    										}
    									default:
    										printf("对不起,我们只会打造以上武器。");
    										break;
     
    								}
    								break;
    							case 2:
    								int fang;
    								printf("请问您要购买什么防具?\n\n\n 1,新手送¥300 2,苏德极限快¥500 3,至死方休¥1000\n\n\n");
    								scanf("%d", &fang);
    								switch (fang) {
    									case 1:
    										if (money >= 300) {
    											fang1n++;
    											money = money - 300;
    											printf ("新手送+1\n");
    											printf("新手送:%d个\n", fang1n);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    										}
     
    										break;
    									case 2:
    										if (money >= 500) {
    											fang2n++;
    											money = money - 500;
    											printf ("苏德极限快+1\n");
    											printf("苏德极限快:%d个\n", fang2n);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d", money);
    										}
    										break;
    									case 3:
    										if (money >= 1000) {
    											fang3n++;
    											money = money - 1000;
    											printf ("至死方休+1\n");
    											printf("至死方休:%d个\n", fang3n);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    										}
    									default:
    										printf("对不起,我们只会打造以上防具。");
    										break;
     
    								}
    								printf("金币:%d\n", money);
    								break;
    							case 3:
    								printf("请问您要购买什么一次性伤害武器?\n 1,快艇哥 2,反潜巡逻 3,武士之刃\n\n\n");
    								int yi;
    								scanf("%d", &yi);
    								switch (yi) {
    									case 1:
    										if (money >= 300 && boom < 5) {
    											boom++;
    											money = money - 300;
    											printf("快艇哥+1\n");
    											printf("快艇哥:%d\n", boom);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d", money);
    										}
    										break;
    									case 2:
    										if (money >= 600 && dubiao < 4) {
    											dubiao++;
    											money = money - 600;
    											printf("反潜巡逻+1\n");
    											printf("反潜巡逻:%d\n", dubiao);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    										}
    										break;
    									case 3:
    										if (money >= 0 && atom_boom < 23333333333) {
    											atom_boom = atom_boom + 233;
    											money = money + 1500;
    											printf("武士之刃+2\n");
    											printf("武士之刃:%d\n", atom_boom);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n\n\n");
    											printf("金币:%d\n", money);
    										}
     
    										break;
    								}
    						}
    						break;
    					case 4:
    						printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
    						printf("攻击装备: 1,亏模车:%d个 2,第十突击队:%d个 3,陴斯麦:%d个 4,关键防御:%d个\n", gong1n, gong2n, gong3n, gong4n);
    						printf("防御装备: 5,新手送的:%d个 6,苏德极限快:%d个 7,至死方休:%d个 8,宝马:%d个\n9,土豆碎片:%d个 0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n, strongman_arm);
    						int pai, shu, i;
    						scanf("%d", &pai);
    						switch (pai) {
    							case 1:
    								printf("请问您要出售几件?");
    								scanf("%d", &shu);
    								if (gong1n >= shu) {
    									gong1n = gong1n - shu;
    									money = money + shu * 240;
    									printf("亏模车:%d\n", gong1n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    								break;
    							case 2:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (gong2n >= shu) {
    									gong2n = gong2n - shu;
    									money = money + shu * 400;
    									printf("第十突击队:%d\n", gong2n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 3:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (gong3n >= shu) {
    									gong3n = gong3n - shu;
    									money = money + shu * 800;
    									printf("陴斯麦:%d\n", gong3n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 4:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (gong4n >= shu) {
    									gong4n = gong4n - shu;
    									money = money + shu * 1500;
    									printf("断线重连:%d\n", gong4n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 5:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (fang1n >= shu) {
    									fang1n = fang1n - shu;
    									money = money + shu * 240;
    									printf("新手送的:%d\n", fang1n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 6:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (fang2n >= shu) {
    									fang2n = fang2n - shu;
    									money = money + shu * 500;
    									printf("苏德极限快:%d\n", fang2n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 7:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (fang3n >= shu) {
    									fang3n = fang3n - shu;
    									money = money + shu * 800;
    									printf("至死方休:%d\n", fang3n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    								break;
    							case 8:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (fang1n >= shu) {
    									fang4n = fang4n - shu;
    									money = money + shu * 1500;
    									printf("宝马:%d\n", fang4n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 9:
    								printf("请问您要出售几粒?");
    								scanf("%d", &shu);
    								if (strongman_arm >= shu) {
    									strongman_arm = strongman_arm - shu;
    									money = money + shu * 2000;
    									printf("土豆碎片:%d\n", strongman_arm);
    									printf("金币:%d\n", money);
    								} else {
    									printf("土豆数不够,无法出售!\n");
    									break;
    								}
    								break;
    							case 0:
    								break;
    								break;
    							default:
    								printf("没有该装备,无法出售!\n");
    								break;
    						}
     
    						break;
    					case 5:
    						int yewai;
    						while (1) {
    							puts("=============================================================================");
    							printf("要去哪冒险呢?");
    							printf("\n\n 1,25级~23级 危险程度:打不过可以退游了\n\n 2,22~19级 危险程度:也是\n\n 3,18~13 危险程度:有点难\n\n 4,12~3 危险程度:挺难的\n\n 5,2~1 危险程度:好难打\n\n 6,直面冰岛入 危险程度:非常dangerous\n\n 0,离开\n");
    							puts("=============================================================================");
    							scanf("%d", &yewai);
    							switch (yewai) {
    								case 1:
    									place_sign = place.forest1;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = xiyi;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										guai = witch;
    										printf("%s8费了!\n\n\n", guai.name);
    										BattleAct();
    									} else {
    										printf("这里安全\n\n\n");
    //不用调用OAct函数,会自动执行OAct函数;
    									}
    									break;
    								case 3:
    									place_sign = place.forest2;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = witch;
    										printf("%s8费了!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										guai = strongman;
    										printf("%s骑着马来了!\n\n\n", guai.name);
    										BattleAct();
    									} else {
    										printf("这里安全\n\n\n");
    									}
    									break;
    								case 5:
    									place_sign = place.forest3;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = strongman;
    										printf("%s骑着马来了!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										guai = big_strongman;
    										printf("%s缓缓地转着!\n\n\n", guai.name);
    										BattleAct();
    									} else {
    										printf("这里安全\n\n\n");
    									}
    									break;
    								case 2:
    									place_sign = place.grass1;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = bee;
    										printf("%s瞄准了你!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										guai = horse;
    										printf("%s开始247爽跳!\n\n\n", guai.name);
    										BattleAct();
    									} else {
    										printf("这里安全\n\n\n");
    									}
    									break;
    								case 4:
    									place_sign = place.grass2;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = horse;
    										printf("%s开始247爽跳!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										guai = lion;
    										printf("%s想让你卡住!\n\n\n", guai.name);
    										BattleAct();
    									} else {
    										printf("这里安全\n\n\n");
    									}
    									break;
    								case 6:
    									place_sign = place.grass3;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = lion;
    										printf("%s想让你卡住!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										if (strongman_arm) {
    											printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!土豆碎片我要了,镁条你也别想带走!\n\n\n");
    											 strongman_arm--;
    											 guai = shitu;
    											printf("%s扑了过来!\n\n\n", guai.name);
    											BattleAct();
    										} else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有土豆碎片,我可以告诉你镁条的下落哦~\n\n\n");
    									} else {
    										printf("这里安全\n\n\n");
    									}
    									break;
    									if (yewai != 0) {
    										printf("该区域为未知区域,无法进入。\n\n\n");
    										break;
    									}
    							}
    							if (yewai == 0) {
    								break;
    								printf("已离开击剑场。");
    							}
    						}
     
    				}
    				break;
     
    			case 2:
    				ChooseWupin();
    				break; //显示道具,并可以使用.
    			case 3: //对话选项
    				if (place_sign == place.bar) {
    					printf("要和谁说话?\n\n\n1,高一宁 2,老比 3,青霉素 4,疑是冰岛人同党\n\n\n"); //显示对话人物
    					switch (scanf("%d", &choose_number), choose_number) {
    						case 1:
    							printf("高一宁:\n\n\n 吧台边那个老比好nb啊!(~脸红~)\n\n\n听说他经常击剑,外面的路他应该很熟悉的!\n\n\n");
    							break;
    						case 2:
    							if (fang1n < 1 && gong1n < 1) {
    								printf("老比:\n\n\n 你要救镁条啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是亏模车和新手送的,对你会有些帮助的,拿去吧!\n\n\n");
    								printf("%s心想:哇,这位大叔人真好啊!\n\n\n)", player.name);
    								gong1n++;
    								fang1n++;
    							} else printf("老比:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
    							break;
    						case 3:
    							printf("要喝点什么?\n\n\n 1,+2+3 25金币 HP+20 2,修复80金币 HP+50 3,本体 150金币 HP+100 0,返回\n\n\n");
    							choose_number = 1;
    							while (choose_number) {
    								switch (scanf("%d", &choose_number), choose_number) {
    									case 1:
    										if (money < 25) {
    											printf("钱不够!");
    										} else {
    											if (player.health + 20 <= player.max_health) {
    												printf("HP+20.");
    												money -= 25;
    												player.health += 20;
    											} else {
    												printf("HP满了");
    												player.health = player.max_health;
    											}
    										}
    										break;
    									case 2:
    										if (money < 80) {
    											printf("钱不够!");
    										} else {
    											if (player.health + 50 <= player.max_health) {
    												printf("HP+50.");
    												money -= 80;
    												player.health += 50;
    											} else {
    												printf("HP满了");
    												player.health = player.max_health;
    											}
    										}
    										break;
    									case 3:
    										if (money < 150) {
    											printf("钱不够!");
    										} else {
    											if (player.health + 100 <= player.max_health) {
    												printf("HP+100.");
    												money -= 150;
    												player.health += 100;
    											} else {
    												printf("HP满了");
    												player.health = player.max_health;
    											}
    										}
    										break;
    									case 0:
    										printf("下次再来!\n");
    										break;
    									default:
    										printf("输入错误\n\n\n");
    										break;
    								}
    								break;
    							}
    							break;
    						case 4:
    							printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
    							int mai;
    							scanf("%d", &mai);
    							if (mai == 1) {
    								printf("买点什么呢?\n1,玉碎¥100 HP+60\n2,战地医院¥150 HP+80 \n3,修复兵¥250 HP+120\n4,帝国指令¥400 HP+200 \n5,训练¥150 经验+300 \n6,排位¥600 经验+600\n7,医疗包¥500 经验+1000 \n0,拜拜\n");
    								int dongxi;
    								scanf("%d", &dongxi);
    								switch (dongxi) {
    									case 1:
    										if (money >= 100 && cao < 6) {
    											cao++;
    											money = money - 100;
    											printf ("玉碎+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 2:
    										if (money >= 150 && jijiubao < 5) {
    											jijiubao++;
    											money = money - 150;
    											printf ("战地医院+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 3:
    										if (money >= 250 && baiyao < 4) {
    											baiyao++;
    											money = money - 250;
    											printf ("修复兵+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 4:
    										if (money >= 400 && superbaiyao < 3) {
    											superbaiyao++;
    											money = money - 400;
    											printf ("帝国指令+1\n");
     
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 5:
    										if (money >= 150) {
    											jingyancao++;
    											money = money - 150;
    											printf ("训练+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 6:
    										if (money >= 300) {
    											jingyanbao++;
    											money = money - 300;
    											printf ("排位+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 7:
    										if (money >= 500) {
    											jingyanshi++;
    											money = money + 500;
    											printf ("医疗包+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    								}
    							case 0:
    								printf("金币:%d\n", money);
    								printf("再见,欢迎下次再来!\n");
    								break;
     
    							}
    							if (mai == 2) {
    								printf("冰岛人同党:去去去,老子没时间陪你聊。\n");
    							}
    					}
    				} else if (place_sign == place.hotel)
    					printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
    				else printf("这里好像没人可以聊天\n\n\n");
    				break;
    			case 4:
    				DisplayState();
    				break; //显示状态
    			case 5: //装备
    				printf("攻击装备: 1,亏模车:%d个 2,第十突击队:%d个 3,陴斯麦:%d个 4,断线重连:%d个\n\n\n", gong1n, gong2n, gong3n, gong4n);
    				printf("防御装备: 5,新手送的:%d个 6,苏德极限快:%d个 7,至死方休:%d个 8,宝马:%d个\t\t0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n);
    				printf("选择要装备的武器或防具:\n\n\n");
    				switch (scanf("%d", &choose_number), choose_number) {
    					case 1:
    						if (gong1n >= 1) {
    							printf("部署了亏模车(都亏摸了,为什么用它)\n\n\n");
    							gong = gong1;
    							strcpy(gongname, "亏模车");
    						} else printf("你没有亏模车可以装备\n\n\n");
    						break;
    					case 2:
    						if (gong2n >= 1) {
    							printf("部署了第十突击队(击杀一个总部需要7回合)\n\n\n");
    							gong = gong2;
    							strcpy(gongname, "第十突击队");
    						} else printf("你没有第十突击队可以装备\n\n\n");
    						break;
    					case 3:
    						if (gong3n >= 1) {
    							printf("打出了陴斯麦(我还有陴斯麦兜底)\n\n\n");
    							gong = gong3;
    							strcpy(gongname, "陴斯麦");
    						} else printf("你没有陴斯麦可以装备\n\n\n");
    						break;
    					case 4:
    						if (gong4n >= 1) {
    							printf("触发了了断线重连(好……像……有……点……卡)\n\n\n");
    							gong = gong4;
    							strcpy(gongname, "断线重连");
    						} else printf("你没有断线重连可以装备\n\n\n");
    						break;
    					case 5:
    						if (fang1n >= 1) {
    							printf("使用了新手送的(粉碎日:想我了吗?)\n\n\n");
    							fang = fang1;
    							strcpy(fangname, "新手送的");
    						} else printf("你没有新手送的可以装备\n\n\n");
    						break;
    					case 6:
    						if (fang2 >= 1) {
    							printf("使用了苏德极限快(没抗快就睡)\n\n\n");
    							fang = fang2;
    							strcpy(fangname, "苏德极限快");
    						} else printf("你没有苏德极限快可以装备\n\n\n");
    						break;
    					case 7:
    						if (fang3n >= 1) {
    							printf("带上了至死方休(天道黑卡,板载!)\n\n\n");
    							fang = fang3;
    							strcpy(fangname, "至死方休");
    						} else printf("你没有至死方休可以装备\n\n\n");
    						break;
    					case 8:
    						if (fang4n >= 1) {
    							printf("骑上了宝马\n\n\n");
    							fang = fang4;
    							strcpy(fangname, "宝马");
    						} else printf("你没有宝马可以装备\n\n\n");
    						break;
    					case 0:
    						printf("未更换装备\n\n\n");
    						break;
    					default:
    						printf("change error!");
    				}
    				break;
    			case 6:
    				printf(" 您好,欢迎您玩kards世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“999感冒灵 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
    				break;
    			case 0:
    				printf("确定退出游戏?(Y/N)\n\n\n");
    				getchar();
    				proof = getchar();
    				if (proof == 'y' || proof == 'Y') {
    					printf("数据存储中...");
    //向文件中更新数据;
    					getchar();
    					printf("按回车退出");
    					getchar();
    					return;
    				} else if (proof == 'n' || proof == 'N')printf("继续游戏!\n\n\n");
    				else printf("继续!\n\n\n");
    				break;
    			default:
    				printf("输入错误!\n\n\n");
    		}
    	}
    }
    void DisplayState() {
    	printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n", player.name, player.attack, gong, player.attack + gong, player.defense, fang, player.defense + fang, player.health, player.max_health);
    	printf("武器: %s 防具: %s \n\n\n", gongname, fangname);
    	printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n", player.level, player.exp, player.max_exp, player.max_exp - player.exp, money);
    }
    void BattleAct() {
    	while (1) {
    		puts("=============================================================================");
    		printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
    		switch (scanf("%d", &choose_number), choose_number) {
    			case 1:
    				s = SuiJi();
    				printf("%s攻击! %sHP减少%d\n\n\n", player.name, guai.name, player.attack + s + gong - guai.defense / 3);
    				guai.health -= player.attack + s + gong - guai.defense / 3;
    				if (AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
    				else continue;
    			case 2:
    				ChooseWupin();
    				break; //选择物品,可以使用,战斗中允许使用攻击性物品
    			case 3:
    				DisplayState();
    				break; //显示状态
    			case 4:
    				s = SuiJi();
    				if (s < 4) { //40%的概率可以逃跑
    					printf("%s逃跑了~\n\n\n", player.name);
    					battle = 0;
    					return;
    				} else printf("%s逃跑失败!\n\n\n", player.name);
    				break;
    			default:
    				printf("输入错误,重新输入!\n\n\n");
    		}
    	}
    }
    void printf(char *p) {
    	while (1) {
    		if (*p != 0)
    			printf("%c", *p++);
    		else
    			break;
    		Sleep(100);
    	}
    }
    
    
    
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