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个人简介
初一生梁景旭前来报到! 身高:158 身份:体育生(游泳、跑步) 。。。。。。。。。。。。。。。。。。。 以下是两个C++游戏的代码 贪吃蛇:
/************************贪吃蛇***********************/ /**********************2012-11-20*********************/ #include <iostream> #include <cstdio> #include <cstdlib> #include <ctime> #include <conio.h> #include <cmath> #include <windows.h> using namespace std; /*** 光标定位 ***/ HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE); COORD coord; void locate(int x,int y) { coord.X=y; coord.Y=x; SetConsoleCursorPosition(hout,coord); }; /*** 隐藏光标 ***/ void hide() { CONSOLE_CURSOR_INFO cursor_info={1,0}; SetConsoleCursorInfo(hout, &cursor_info); } /*** 生成随机数 ***/ double random(double start, double end) { return start+(end-start)*rand()/(RAND_MAX + 1.0); } /*** 定义地图的长宽,蛇的坐标,长度,方向,食物的位置 ***/ int m,n; struct node { int x,y; }snake[1000]; int snake_length,dir; node food; int direct[4][2]={{-1,0},{1,0},{0,-1},{0,1}}; /*** 输出墙 ***/ void print_wall() { cout << " "; for (int i=1;i<=n;i++) cout << "-"; cout << endl; for (int j=0;j<=m-1;j++) { cout << "|"; for (int i=1;i<=n;i++) cout << " "; cout << "|" << endl; } cout << " "; for (int i=1;i<=n;i++) cout << "-"; } /*** 首次输出蛇,其中snake[0]代表头 ***/ void print_snake() { locate(snake[0].x,snake[0].y); cout << "@"; for (int i=1;i<=snake_length-1;i++) { locate(snake[i].x,snake[i].y); cout << "*"; } } /*** 判断是否撞墙或者自撞 ***/ bool is_correct() { if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false; for (int i=1;i<=snake_length-1;i++) { if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false; } return true; } /*** 随机生成并输出食物位置 ***/ bool print_food() { srand((unsigned)time(0)); bool e; while (1) { e=true; int i=(int) random(0,m)+1,j=(int) random(0,n)+1; food.x=i;food.y=j; for (int k=0;k<=snake_length-1;k++) { if (snake[k].x==food.x && snake[k].y==food.y) { e=false;break; } } if (e) break; } locate(food.x,food.y); cout << "$"; return true; } /*** 蛇的前进 ***/ bool go_ahead() { node temp; bool e=false; temp=snake[snake_length-1]; for (int i=snake_length-1;i>=1;i--) snake[i]=snake[i-1]; snake[0].x+=direct[dir][0]; snake[0].y+=direct[dir][1]; locate(snake[1].x,snake[1].y); cout << "*"; /*** 吃到了食物 ***/ if (snake[0].x==food.x && snake[0].y==food.y) { snake_length++; e=true; snake[snake_length-1]=temp; } /*** 输出此时蛇状态 ***/ if (!e) { locate(temp.x,temp.y); cout << " "; } else print_food(); locate(snake[0].x,snake[0].y); cout << "@"; /*** 如果自撞 ***/ if (!is_correct()) { system("cls"); cout << "You lose!" << endl << "Length: " << snake_length << endl; return false; } return true; } /*** 主函数 ***/ int main() { cout << "--------------------贪吃蛇---------------------" << endl; cout << "请注意窗口大小,以免发生错位.建议将窗口调为最大." << endl; cout << "先选择难度.请在1-10中输入1个数,1最简单,10则最难" << endl; cout << "然后进入游戏画面,以方向键控制方向.祝你游戏愉快!" << endl; cout << "-----------------------------------------------" << endl; m=25; n=40; if (m<10 || n<10 || m>25 || n>40) { cout << "ERROR" << endl; system("pause"); return 0; } int hard; cin >> hard; if (hard<=0 || hard>100) { cout << "ERROR" << endl; system("pause"); return 0; } /*** 数据全部初始化,包括蛇长,位置,方向 ***/ snake_length=5; clock_t a,b; char ch; double hard_len; for (int i=0;i<=4;i++) { snake[i].x=1; snake[i].y=5-i; } dir=3; /*** 输出初始地图,蛇与食物 ***/ system("cls"); hide(); print_wall(); print_food(); print_snake(); locate(m+2,0); cout << "Now length: "; /*** 开始游戏 ***/ while (1) { /*** 难度随长度增加而提高 ***/ hard_len=(double)snake_length/(double) (m*n); /*** 调节时间,单位是ms ***/ a=clock(); while (1) { b=clock(); if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break; } /*** 接受键盘输入的上下左右,并以此改变方向 ***/ if (kbhit()) { ch=getch(); if (ch==-32) { ch=getch(); switch(ch) { case 72: if (dir==2 || dir==3) dir=0; break; case 80: if (dir==2 || dir==3) dir=1; break; case 75: if (dir==0 || dir==1) dir=2; break; case 77: if (dir==0 || dir==1) dir=3; break; } } } /*** 前进 ***/ if (!go_ahead()) break; /*** 在最后输出此时长度 ***/ locate(m+2,12); cout << snake_length; } system("pause"); return 0; }
斗破苍芎: //////////////////////////////////// 不怎么华丽的分界线 ////////////////////////////////////
#include<ctime> #include<time.h> //suiji #include<windows.h> //SLEEP函数 struct Player { //玩家结构体,并初始化player char name[21]; int attack; int defense; int health; long int max_health; int level; int exp; int range_exp; long int max_exp; } player = {"勇者", 50, 40, 100, 100, 1, 0, 0, 100}; struct Enemy { //怪的结构体,并初始化各种怪 char name[20]; char wupin[12]; int attack; int defense; int health; int money; long int exp; int wupin_sign; int wupinpro; int double_attack; int miss; } strongman = {"森林巨人", "黄金圣衣", 40, 50, 350, 200, 100, 1, 2, 1, 0}, witch = {"森林女巫", "银甲", 25, 15, 100, 50, 50, 2, 2, 1, 1}, xiyi = {"森林蜥蜴", "铁甲", 18, 10, 50, 30, 35, 3, 3, 2, 2}, big_strongman = {"森林巨人王", "巨人晶石", 40 * 5, 50 * 5, 200 * 5, 200 * 5, 100 * 5, 4, 4, 2, 0}, lion = {"草原雄狮", "绝世好剑", 60, 30, 280, 200, 100, 5, 2, 1, 0}, horse = {"草原野马", "碧血剑", 28, 12, 90, 50, 50, 6, 2, 1, 1}, bee = {"草原黄蜂", "长剑", 17, 11, 60, 30, 35, 7, 3, 2, 2}, shitu = {"使徒", "\0", 60 * 8, 30 * 8, 280 * 8, 200 * 8, 100 * 8, 9, 1, 1, 0}, guai = {"\0", "\0", 0, 0, 0, 0, 0, 0, 0, 0, 0}; struct Place { int bar, hotel, forest1, forest2, forest3, grass1, grass2, grass3; } place = {1, 2, 3, 4, 5, 6, 7, 8}; int max_exp = 0; int choose_number = 0, s = 0, strongman_arm = 0, battle = 0, money = 500, place_sign = 9; int cao = 3, jijiubao = 2, baiyao = 2, superbaiyao = 1, boom = 3, dubiao = 2, atom_boom = 1; int fang = 0, fang1 = 10, fang1n = 0, fang2 = 20, fang2n = 0, fang3 = 40, fang3n = 0, fang4 = 100, fang4n = 0; int gong = 0, gong1 = 8, gong1n = 0, gong2 = 15, gong2n = 0, gong3 = 25, gong3n = 0, gong4 = 60, gong4n = 0; int jingyancao = 0, jingyanbao = 0, jingyanshi = 0; char gongname[20] = "无", fangname[20] = "无"; char proof; void AddWupin(int); int AttackResult(); void BattleAct(); void ChooseWupin(); void DisplayState(); void OrdinaryAct(); int SuiJi(); int SuiJi100(); void WhetherLevelUp(); void SlowDisplay(char *); int main() { int i = 0, j = 0, k = 0; char player_name[21]; Sleep(1000); printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n"); //如果想使用外挂,名字请输入:“圣战斗士 ”。 Sleep(1000); printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n"); scanf("%s", player_name); strncpy(player.name, player_name, 20); if (strcmp(player.name, "圣战斗士") == 0) { printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n"); player.attack = 999; player.defense = 999; player.health = 9999; player.max_health = 9999; } getchar(); OrdinaryAct(); return 0; } int SuiJi() { srand((unsigned)time(NULL)); return rand() % 10; } int SuiJi100() { srand((unsigned)time(NULL)); return rand() % 100; } void ChooseWupin() { //选择物品 并使用 printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n", cao, jijiubao, baiyao, superbaiyao, boom, dubiao, atom_boom, jingyancao, jingyanbao, jingyanshi, strongman_arm); switch (scanf("%d", &choose_number), choose_number) { case 1: if (cao > 0) { printf("使用止血草,HP增加60\n\n\n"); cao--; if (player.health + 60 > player.max_health)player.health = player.max_health; else player.health += 60; } else printf("没有止血草了\n\n\n"); break; case 2: if (jijiubao > 0) { printf("使用急救包,HP增加80\n\n\n"); jijiubao--; if (player.health + 80 > player.max_health)player.health = player.max_health; else player.health += 80; } else printf("没有急救包了\n\n\n"); break; case 3: if (baiyao > 0) { printf("使用云南白药,HP增加120\nz\n\n"); baiyao--; if (player.health + 120 > player.max_health)player.health = player.max_health; else player.health += 120; } else printf("没有云南白药了\n\n\n"); break; case 4: if (superbaiyao > 0) { printf("使用超级云南白药,HP增加200\n\n\n"); superbaiyao--; if (player.health + 200 > player.max_health)player.health = player.max_health; else player.health += 200; } else printf("没有超级云南白药了\n\n\n"); break; case 5: if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if (boom > 0) { printf("使用手雷,敌人HP减少100\n\n\n"); boom--; guai.health -= 100; AttackResult(); } } else printf("非战斗状态,不能使用手雷!\n\n\n"); break; case 6: if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if (dubiao > 0) { printf("使用毒标,敌人HP减少200\n\n\n"); dubiao--; guai.health -= 200; AttackResult(); } } else printf("非战斗状态,不能使用毒标!\n\n\n"); break; case 7: if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if (atom_boom > 0) { printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n"); atom_boom--; guai.health -= 666666666; AttackResult(); } } else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n"); break; case 8: if (jingyancao > 0 && player.level < 1000) { printf("使用经验草,等级增加10级\n\n\n"); jingyancao--; player.level += 10; printf("等级:%d\n", player.level); } else if (jingyancao < 1) { printf("没有经验草了\n\n\n"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 9: if (jingyanbao > 0 && player.level < 1000) { if (player.level > 44 && player.level < 1000) { int sheng; sheng = 45 - player.level; player.level += sheng; printf("使用经验包,等级增加%d级", sheng); printf("等级:%d\n", player.level); } else { printf("使用经验包,等级增加2级\n\n\n"); jingyanbao--; player.level += 2; printf("等级:%d\n", player.level); } } else if (jingyanbao < 1) { printf("没有经验包了"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 10: if (jingyanshi > 0 && player.level < 1000) { if (player.level > 42 && player.level < 1000) { int sheng; sheng = 45 - player.level; player.level += sheng; printf("使用经验石,等级增加%d级\n", sheng); printf("等级:%d\n", player.level); } else { printf("使用经验石,等级增加10级\n"); jingyanshi--; player.level += 10; } } else if (jingyanshi < 1) { printf("没有经验石了\n\n\n"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 11: if (strongman_arm > 0 && player.level < 10000) { if (player.level > 29 && player.level < 10000) { int sheng; sheng = 45 - player.level; player.level += sheng; printf("使用巨人晶石,等级增加%d级", sheng); printf("等级:%d\n", player.level); } else { printf("使用巨人晶石,等级增加16级\n\n\n"); strongman_arm--; player.level += 16; printf("等级:%d\n", player.level); } } else if (strongman_arm < 1) { printf("没有巨人晶石了。\n\n\n"); } else printf("等级超过45级,修为太高,无法使用。\n\n\n"); break; case 0: break; default: printf("ChooseWupin error!\n\n\n"); } } int AttackResult() { //攻击结果:判断是否获胜 是否获得物品 和 是否升级 if (guai.health <= 0) { battle = 0; printf("战斗胜利!获得金币%d,经验%d\n\n\n", guai.money, guai.exp); player.exp += guai.exp; player.range_exp += guai.exp; money += guai.money; s = SuiJi(); if (s < guai.wupinpro) { printf("从敌人尸骸中发现"); printf("%s\n\n\n", guai.wupin); AddWupin(guai.wupin_sign); } WhetherLevelUp(); if (strcmp(guai.name, "使徒") == 0) { printf("战斗胜利,救出公主!!!"); getchar(); getchar(); exit(0); } return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为 } else { int s = SuiJi(); if ((guai.attack + s - player.defense / 3) < 0) { player.health -= 1; printf("%s反击,你的HP减少了 1\n\n", guai.name); } else { player.health -= guai.attack + s - player.defense / 3; printf("%s反击,你的HP减少了%d\n\n", guai.name, guai.attack + s - player.defense / 3); } if (player.health < 0) { battle = 0; printf("%s战死!金币掉落%d\n\n\n", player.name, player.level * 500); money -= player.level * 500; player.health = player.max_health / 5; OrdinaryAct();// return 1; } } return 0; } void AddWupin(int wupin_sign) { switch (wupin_sign) { case 1: fang4n++; break; case 2: fang3n++; break; case 3: fang2n++; break; case 4: strongman_arm = 1; break; case 5: gong4n++; break; case 6: gong3n++; break; case 7: gong2n++; break; default: printf("AddWupin error\n\n\n"); } } void WhetherLevelUp() { int i = 0, j = 0; int l1 = player.range_exp / 100; int l2 = player.range_exp / 300; int l3 = player.range_exp / 600; if (player.level <= 15 && l1 > 0) { //15级以下,经验足够 都满足则升级 if (l1 == 1) { printf("%s", player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3; player.defense += 2; player.max_health += 20; player.health = player.max_health; player.level++; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 100; } else { printf("好厉害!连升%d级!", l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l1, 2 * l1, 20 * l1); player.exp = (player.exp + guai.exp) || player.exp - ((player.exp + guai.exp) || player.exp) % 100; player.attack += 3 * l1; player.defense += 2 * l1; player.max_health += 20 * l1; player.health = player.max_health; player.level += l1; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 100 * l1; } } else if (player.level <= 40 && l2 > 0) { if (l2 == 1) { printf("%s", player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3; player.defense += 2; player.max_health += 20; player.health = player.max_health; player.level++; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 300; } else { printf("好厉害!连升%d级!", l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l2, 2 * l2, 20 * l2); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3 * l2; player.defense += 2 * l2; player.max_health += 20 * l2; player.health = player.max_health; player.level += l2; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 300 * l2; } } else if (l3 > 0) { if (l3 == 1) { printf("%s", player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n"); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3; player.defense += 2; player.max_health += 20; player.health = player.max_health; player.level++; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 600; } else { printf("好厉害!连升%d级!", l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l3, 2 * l3, 20 * l3); player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100; player.attack += 3 * l3; player.defense += 2 * l3; player.max_health += 20 * l3; player.health = player.max_health; player.level += l3; player.range_exp = 0; player.exp = player.max_exp; player.max_exp += 600 * l3; } } } void OrdinaryAct() { //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏) while (1) { // \(1000); // system("cls"); puts("============================================================================="); printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n"); puts("============================================================================="); switch (scanf("%d", &choose_number), choose_number) { case 1: //显示移动菜单 printf("要去哪里?\n\n\n"); printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n"); switch (scanf("%d", &choose_number), choose_number) { case 1: place_sign = place.bar; //记录目前位置-酒吧 // OrdinaryAct(); break; case 2: place_sign = place.hotel; //进入旅店 printf("金币:%d", money); printf("要开房吗? 200个金币 1,是 0,否\n\n\n"); choose_number = 1; switch (scanf("%d", &choose_number), choose_number) { case 1: if (money - 200 < 0) { //判断钱是否够 printf("Sorry,你的钱不够~\n\n\n"); printf("金币:%d", money); } else { printf("好好休息\nHP满\n第二天了\n\n"); printf("金币:%d\n", money); money -= 200; //花费200住店费 player.health = player.max_health; //体力满 } break; case 0: printf("下次再来!\n\n\n"); break; default: printf("hotel talk error!\n\n\n"); } place_sign = 0; break; case 3: int yongju, gong, fang; printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n"); scanf("%d", &yongju); switch (yongju) { case 1: printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n"); scanf("%d", &gong); switch (gong) { case 1: if (money >= 300) { gong1n++; money = money - 300; printf ("匕首+1\n"); printf("匕首:%d个\n", gong1n); printf("金币:%d\n", money); break; } else { printf("钱不够!\n"); printf("金币:%d\n", money); break; } case 2: if (money >= 500) { gong2n++; money = money - 500; printf ("长剑+1\n"); printf("长剑:%d个\n", gong2n); printf("金币:%d\n", money); break; } else { printf("钱不够!\n"); printf("金币:%d\n", money); break; } case 3: if (money >= 1000) { gong3n++; money = money - 1000; printf ("碧血剑+1\n"); printf("碧血剑:%d个\n", gong3n); printf("金币:%d\n", money); break; } else { printf("钱不够!\n"); printf("金币:%d\n", money); break; } default: printf("对不起,我们只会打造以上武器。"); break; } break; case 2: int fang; printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n"); scanf("%d", &fang); switch (fang) { case 1: if (money >= 300) { fang1n++; money = money - 300; printf ("布衣+1\n"); printf("布衣:%d个\n", fang1n); printf("金币:%d\n", money); } else { printf("钱不够!\n"); printf("金币:%d\n", money); } break; case 2: if (money >= 500) { fang2n++; money = money - 500; printf ("铁甲+1\n"); printf("铁甲:%d个\n", fang2n); printf("金币:%d\n", money); } else { printf("钱不够!\n"); printf("金币:%d", money); } break; case 3: if (money >= 1000) { fang3n++; money = money - 1000; printf ("银甲+1\n"); printf("银甲:%d个\n", fang3n); printf("金币:%d\n", money); } else { printf("钱不够!\n"); printf("金币:%d\n", money); } default: printf("对不起,我们只会打造以上防具。"); break; } printf("金币:%d\n", money); break; case 3: printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n"); int yi; scanf("%d", &yi); switch (yi) { case 1: if (money >= 300 && boom < 5) { boom++; money = money - 300; printf("手雷+1\n"); printf("手雷:%d\n", boom); printf("金币:%d\n", money); } else { printf("钱不够!\n"); printf("金币:%d", money); } break; case 2: if (money >= 600 && dubiao < 4) { dubiao++; money = money - 600; printf("毒镖+1\n"); printf("毒镖:%d\n", dubiao); printf("金币:%d\n", money); } else { printf("钱不够!\n"); printf("金币:%d\n", money); } break; case 3: if (money >= 0 && atom_boom < 23333333333) { atom_boom = atom_boom + 233; money = money + 1500; printf("手抛式原子弹+2\n"); printf("手抛式原子弹:%d\n", atom_boom); printf("金币:%d\n", money); } else { printf("钱不够!\n\n\n"); printf("金币:%d\n", money); } break; } } break; case 4: printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n"); printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n", gong1n, gong2n, gong3n, gong4n); printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n, strongman_arm); int pai, shu, i; scanf("%d", &pai); switch (pai) { case 1: printf("请问您要出售几件?"); scanf("%d", &shu); if (gong1n >= shu) { gong1n = gong1n - shu; money = money + shu * 240; printf("匕首:%d\n", gong1n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } break; case 2: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (gong2n >= shu) { gong2n = gong2n - shu; money = money + shu * 400; printf("长剑:%d\n", gong2n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 3: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (gong3n >= shu) { gong3n = gong3n - shu; money = money + shu * 800; printf("碧血剑:%d\n", gong3n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 4: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (gong4n >= shu) { gong4n = gong4n - shu; money = money + shu * 1500; printf("绝世好剑:%d\n", gong4n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 5: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (fang1n >= shu) { fang1n = fang1n - shu; money = money + shu * 240; printf("布衣:%d\n", fang1n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 6: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (fang2n >= shu) { fang2n = fang2n - shu; money = money + shu * 500; printf("铁甲:%d\n", fang2n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 7: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (fang3n >= shu) { fang3n = fang3n - shu; money = money + shu * 800; printf("银甲:%d\n", fang3n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } break; case 8: printf("请问您要出售几件?\n"); scanf("%d", &shu); if (fang1n >= shu) { fang4n = fang4n - shu; money = money + shu * 1500; printf("黄金圣衣:%d\n", fang4n); printf("金币:%d\n", money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 9: printf("请问您要出售几颗?"); scanf("%d", &shu); if (strongman_arm >= shu) { strongman_arm = strongman_arm - shu; money = money + shu * 2000; printf("巨人晶石:%d\n", strongman_arm); printf("金币:%d\n", money); } else { printf("晶石数不够,无法出售!\n"); break; } break; case 0: break; break; default: printf("没有该装备,无法出售!\n"); break; } break; case 5: int yewai; while (1) { puts("============================================================================="); printf("要去哪冒险呢?"); printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n"); puts("============================================================================="); scanf("%d", &yewai); switch (yewai) { case 1: place_sign = place.forest1; s = SuiJi(); if (s < 7) { battle = 1; guai = xiyi; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = witch; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); //不用调用OAct函数,会自动执行OAct函数; } break; case 3: place_sign = place.forest2; s = SuiJi(); if (s < 7) { battle = 1; guai = witch; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = strongman; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 5: place_sign = place.forest3; s = SuiJi(); if (s < 7) { battle = 1; guai = strongman; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = big_strongman; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 2: place_sign = place.grass1; s = SuiJi(); if (s < 7) { battle = 1; guai = bee; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = horse; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 4: place_sign = place.grass2; s = SuiJi(); if (s < 7) { battle = 1; guai = horse; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; guai = lion; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); } break; case 6: place_sign = place.grass3; s = SuiJi(); if (s < 7) { battle = 1; guai = lion; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else if (s < 9) { battle = 1; if (strongman_arm) { printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n"); guai = shitu; printf("%s扑了过来!\n\n\n", guai.name); BattleAct(); } else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n"); } else { printf("这里安全\n\n\n"); } break; if (yewai != 0) { printf("该区域为未知区域,无法进入。\n\n\n"); break; } } if (yewai == 0) { break; printf("已离开荒野。"); } } } break; case 2: ChooseWupin(); break; //显示道具,并可以使用. case 3: //对话选项 if (place_sign == place.bar) { printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物 switch (scanf("%d", &choose_number), choose_number) { case 1: printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n"); break; case 2: if (fang1n < 1 && gong1n < 1) { printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n"); printf("%s心想:哇,这位大叔人真好啊!\n\n\n)", player.name); gong1n++; fang1n++; } else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n"); break; case 3: printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n"); choose_number = 1; while (choose_number) { switch (scanf("%d", &choose_number), choose_number) { case 1: if (money < 25) { printf("钱不够!"); } else { if (player.health + 20 <= player.max_health) { printf("HP+20."); money -= 25; player.health += 20; } else { printf("HP满了"); player.health = player.max_health; } } break; case 2: if (money < 80) { printf("钱不够!"); } else { if (player.health + 50 <= player.max_health) { printf("HP+50."); money -= 80; player.health += 50; } else { printf("HP满了"); player.health = player.max_health; } } break; case 3: if (money < 150) { printf("钱不够!"); } else { if (player.health + 100 <= player.max_health) { printf("HP+100."); money -= 150; player.health += 100; } else { printf("HP满了"); player.health = player.max_health; } } break; case 0: printf("下次再来!\n"); break; default: printf("输入错误\n\n\n"); break; } break; } break; case 4: printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n"); int mai; scanf("%d", &mai); if (mai == 1) { printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n"); int dongxi; scanf("%d", &dongxi); switch (dongxi) { case 1: if (money >= 100 && cao < 6) { cao++; money = money - 100; printf ("止血草+1\n"); } else { printf("钱不够!\n"); } break; case 2: if (money >= 150 && jijiubao < 5) { jijiubao++; money = money - 150; printf ("急救包+1\n"); } else { printf("钱不够!\n"); } break; case 3: if (money >= 250 && baiyao < 4) { baiyao++; money = money - 250; printf ("云南白药+1\n"); } else { printf("钱不够!\n"); } break; case 4: if (money >= 400 && superbaiyao < 3) { superbaiyao++; money = money - 400; printf ("超级云南白药+1\n"); } else { printf("钱不够!\n"); } break; case 5: if (money >= 150) { jingyancao++; money = money - 150; printf ("经验草+1\n"); } else { printf("钱不够!\n"); } break; case 6: if (money >= 300) { jingyanbao++; money = money - 300; printf ("经验包+1\n"); } else { printf("钱不够!\n"); } break; case 7: if (money >= 500) { jingyanshi++; money = money + 500; printf ("经验石+1\n"); } else { printf("钱不够!\n"); } break; } case 0: printf("金币:%d\n", money); printf("再见,欢迎下次再来!\n"); break; } if (mai == 2) { printf("药品商人:去去去,老子没时间陪你聊。\n"); } } } else if (place_sign == place.hotel) printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n"); else printf("这里好像没人可以聊天\n\n\n"); break; case 4: DisplayState(); break; //显示状态 case 5: //装备 printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n", gong1n, gong2n, gong3n, gong4n); printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n); printf("选择要装备的武器或防具:\n\n\n"); switch (scanf("%d", &choose_number), choose_number) { case 1: if (gong1n >= 1) { printf("拿起了匕首\n\n\n"); gong = gong1; strcpy(gongname, "匕首"); } else printf("你没有匕首可以装备\n\n\n"); break; case 2: if (gong2n >= 1) { printf("拿起了长剑\n\n\n"); gong = gong2; strcpy(gongname, "长剑"); } else printf("你没有长剑可以装备\n\n\n"); break; case 3: if (gong3n >= 1) { printf("拿起了碧血剑\n\n\n"); gong = gong3; strcpy(gongname, "碧血剑"); } else printf("你没有碧血剑可以装备\n\n\n"); break; case 4: if (gong4n >= 1) { printf("拿起了绝世好剑\n\n\n"); gong = gong4; strcpy(gongname, "绝世好剑"); } else printf("你没有绝世好剑可以装备\n\n\n"); break; case 5: if (fang1n >= 1) { printf("穿上了布衣\n\n\n"); fang = fang1; strcpy(fangname, "布衣"); } else printf("你没有布衣可以装备\n\n\n"); break; case 6: if (fang2 >= 1) { printf("穿上了铁甲\n\n\n"); fang = fang2; strcpy(fangname, "铁甲"); } else printf("你没有铁甲可以装备\n\n\n"); break; case 7: if (fang3n >= 1) { printf("穿上了银甲\n\n\n"); fang = fang3; strcpy(fangname, "银甲"); } else printf("你没有银甲可以装备\n\n\n"); break; case 8: if (fang4n >= 1) { printf("穿上了黄金圣衣\n\n\n"); fang = fang4; strcpy(fangname, "黄金圣衣"); } else printf("你没有黄金圣衣可以装备\n\n\n"); break; case 0: printf("未更换装备\n\n\n"); break; default: printf("change error!"); } break; case 6: printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n"); break; case 0: printf("确定退出游戏?(Y/N)\n\n\n"); getchar(); proof = getchar(); if (proof == 'y' || proof == 'Y') { printf("数据存储中..."); //向文件中更新数据; getchar(); printf("按回车退出"); getchar(); return; } else if (proof == 'n' || proof == 'N')printf("继续游戏!\n\n\n"); else printf("继续!\n\n\n"); break; default: printf("输入错误!\n\n\n"); } } } void DisplayState() { printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n", player.name, player.attack, gong, player.attack + gong, player.defense, fang, player.defense + fang, player.health, player.max_health); printf("武器: %s 防具: %s \n\n\n", gongname, fangname); printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n", player.level, player.exp, player.max_exp, player.max_exp - player.exp, money); } void BattleAct() { while (1) { puts("============================================================================="); printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n"); switch (scanf("%d", &choose_number), choose_number) { case 1: s = SuiJi(); printf("%s攻击! %sHP减少%d\n\n\n", player.name, guai.name, player.attack + s + gong - guai.defense / 3); guai.health -= player.attack + s + gong - guai.defense / 3; if (AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数 else continue; case 2: ChooseWupin(); break; //选择物品,可以使用,战斗中允许使用攻击性物品 case 3: DisplayState(); break; //显示状态 case 4: s = SuiJi(); if (s < 4) { //40%的概率可以逃跑 printf("%s逃跑了~\n\n\n", player.name); battle = 0; return; } else printf("%s逃跑失败!\n\n\n", player.name); break; default: printf("输入错误,重新输入!\n\n\n"); } } } void printf(char *p) { while (1) { if (*p != 0) printf("%c", *p++); else break; Sleep(100); } }
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